paysages3d/src/render/software/TerrainRenderer.h

44 lines
1,009 B
C++

#ifndef TERRAINRENDERER_H
#define TERRAINRENDERER_H
#include "software_global.h"
#include "LightFilter.h"
#include "RayCastingManager.h"
#include "Color.h"
namespace paysages {
namespace software {
class SOFTWARESHARED_EXPORT TerrainRenderer: public LightFilter
{
public:
typedef struct
{
Vector3 location;
Vector3 normal;
} TerrainResult;
public:
TerrainRenderer(SoftwareRenderer* parent);
virtual ~TerrainRenderer();
virtual void update();
virtual RayCastingResult castRay(const Vector3 &start, const Vector3 &direction);
virtual double getHeight(double x, double z, int with_painting);
virtual TerrainResult getResult(double x, double z, int with_painting, int with_textures);
virtual Color getFinalColor(const Vector3 &location, double precision);
virtual bool applyLightFilter(LightComponent &light, const Vector3 &at) override;
private:
SoftwareRenderer* parent;
TerrainRayWalker* walker;
};
}
}
#endif // TERRAINRENDERER_H