paysages3d/lib_paysages/shared/types.h

91 lines
1.5 KiB
C

#ifndef _PAYSAGES_TYPES_H_
#define _PAYSAGES_TYPES_H_
#include "../euclid.h"
#include "../color.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Renderer Renderer;
typedef struct LightDefinition LightDefinition;
typedef struct LightStatus LightStatus;
typedef Color (*f_RenderFragmentCallback)(struct Renderer* renderer, Vector3 location, void* data);
typedef struct
{
int width;
int height;
int antialias;
int quality;
} RenderParams;
typedef struct
{
int length;
int alloc_length;
int item_size;
int dirty;
void* data;
} Array;
typedef struct
{
Color base;
double reflection;
double shininess;
} SurfaceMaterial;
typedef void (*RenderCallbackStart)(int width, int height, Color background);
typedef void (*RenderCallbackDraw)(int x, int y, Color col);
typedef void (*RenderCallbackUpdate)(double progress);
typedef struct RenderArea RenderArea;
typedef struct
{
int hit;
Color hit_color;
Vector3 hit_location;
} RayCastingResult;
typedef RayCastingResult (*RayCastingFunction)(Vector3 start, Vector3 direction);
typedef struct
{
double min_height;
double max_height;
double base_height;
} HeightInfo;
typedef struct
{
Vector3 location;
double yaw;
double pitch;
double roll;
Vector3 target;
Vector3 forward;
Vector3 right;
Vector3 up;
double width;
double height;
double yfov;
double xratio;
double znear;
double zfar;
Matrix4 project;
Matrix4 unproject;
} CameraDefinition;
#ifdef __cplusplus
}
#endif
#endif