paysages3d/gui_qt/formterrain.cpp

115 lines
3.1 KiB
C++

#include "formterrain.h"
#include "tools.h"
#include <QColor>
#include <QSlider>
#include <math.h>
#include "../lib_paysages/terrain.h"
#include "../lib_paysages/scenery.h"
#include "../lib_paysages/shared/constants.h"
static TerrainDefinition _definition;
/**************** Previews ****************/
class PreviewTerrainHeight:public Preview
{
public:
PreviewTerrainHeight(QWidget* parent):Preview(parent)
{
_preview_definition = terrainCreateDefinition();
}
protected:
QColor getColor(double x, double y)
{
double height;
height = terrainGetHeightNormalized(&_preview_definition, x, y);
return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height));
}
void updateData()
{
terrainCopyDefinition(&_definition, &_preview_definition);
}
private:
TerrainDefinition _preview_definition;
};
class PreviewTerrainColor:public Preview
{
public:
PreviewTerrainColor(QWidget* parent):Preview(parent)
{
_renderer = rendererCreate();
_renderer.applyTextures = _applyTextures;
_renderer.getTerrainHeight = _getTerrainHeight;
/*_renderer.applyLightingToSurface = _applyLightingToSurface;*/
_terrain = terrainCreateDefinition();
_textures = texturesCreateDefinition();
_renderer.customData[0] = &_terrain;
_renderer.customData[1] = &_textures;
}
protected:
QColor getColor(double x, double y)
{
return colorToQColor(terrainGetColor(&_terrain, &_renderer, x, y, scaling));
}
void updateData()
{
terrainCopyDefinition(&_definition, &_terrain);
sceneryGetTextures(&_textures);
}
private:
Renderer _renderer;
TerrainDefinition _terrain;
TexturesDefinition _textures;
static double _getTerrainHeight(Renderer* renderer, double x, double z)
{
return terrainGetHeight((TerrainDefinition*)(renderer->customData[0]), x, z);
}
static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
{
return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location, precision);
}
};
/**************** Form ****************/
FormTerrain::FormTerrain(QWidget *parent):
BaseForm(parent)
{
_definition = terrainCreateDefinition();
previewHeight = new PreviewTerrainHeight(this);
previewColor = new PreviewTerrainColor(this);
addPreview(previewHeight, QString("Height preview (normalized)"));
addPreview(previewColor, QString("Textured preview (no shadow)"));
addInputNoise("Noise", _definition.height_noise);
addInputDouble("Height", &_definition.height_factor, 0.0, 20.0, 0.1, 1.0);
addInputDouble("Scaling", &_definition.scaling, 1.0, 20.0, 0.1, 1.0);
revertConfig();
}
void FormTerrain::revertConfig()
{
sceneryGetTerrain(&_definition);
BaseForm::revertConfig();
}
void FormTerrain::applyConfig()
{
scenerySetTerrain(&_definition);
BaseForm::applyConfig();
}
void FormTerrain::configChangeEvent()
{
terrainValidateDefinition(&_definition);
BaseForm::configChangeEvent();
}