paysages3d/src/render/opengl/shaders/terrain.frag

17 lines
357 B
GLSL

uniform sampler2D groundTexture;
in vec2 texcoord;
out vec4 final_color;
void main(void)
{
final_color = texture(groundTexture, texcoord);
final_color = applyAerialPerspective(final_color);
final_color = applyToneMapping(final_color);
final_color = applyMouseTracking(unprojected, final_color);
final_color.a = distanceFadeout();
}