17 lines
357 B
GLSL
17 lines
357 B
GLSL
uniform sampler2D groundTexture;
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in vec2 texcoord;
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out vec4 final_color;
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void main(void)
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{
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final_color = texture(groundTexture, texcoord);
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final_color = applyAerialPerspective(final_color);
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final_color = applyToneMapping(final_color);
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final_color = applyMouseTracking(unprojected, final_color);
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final_color.a = distanceFadeout();
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}
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