Michaël Lemaire
d0bd8ee511
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@466 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
196 lines
6.3 KiB
C++
196 lines
6.3 KiB
C++
#include "formtextures.h"
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#include "../lib_paysages/textures.h"
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#include "../lib_paysages/scenery.h"
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#include "tools.h"
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typedef struct
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{
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Curve* height_curve;
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Curve* slope_curve;
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} TextureSupp;
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static TextureSupp _supp;
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/**************** Previews ****************/
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class PreviewTexturesCoverage:public BasePreview
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{
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public:
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PreviewTexturesCoverage(QWidget* parent, TextureLayerDefinition* layer):BasePreview(parent)
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{
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_terrain = terrainCreateDefinition();
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.getTerrainHeight = _getTerrainHeight;
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_renderer.customData[0] = &_terrain;
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_original_layer = layer;
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_preview_layer = texturesLayerCreateDefinition();
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addOsd(QString("geolocation"));
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configScaling(0.5, 200.0, 1.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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~PreviewTexturesCoverage()
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{
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texturesLayerDeleteDefinition(_preview_layer);
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 location;
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double coverage;
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location.x = x;
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location.y = terrainGetHeight(&_terrain, x, y);
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location.z = y;
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coverage = texturesGetLayerCoverage(_preview_layer, &_renderer, location, this->scaling);
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return QColor::fromRgbF(coverage, coverage, coverage, 1.0);
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}
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void updateData()
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{
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sceneryGetTerrain(&_terrain);
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texturesLayerCopyDefinition(_original_layer, _preview_layer);
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}
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private:
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static double _getTerrainHeight(Renderer* renderer, double x, double z)
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{
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return terrainGetHeight((TerrainDefinition*)(renderer->customData[0]), x, z);
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}
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Renderer _renderer;
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TextureLayerDefinition* _original_layer;
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TextureLayerDefinition* _preview_layer;
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TerrainDefinition _terrain;
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};
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class PreviewTexturesColor:public BasePreview
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{
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public:
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PreviewTexturesColor(QWidget* parent, TextureLayerDefinition* layer):BasePreview(parent)
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{
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LightDefinition light;
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_original_layer = layer;
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_preview_layer = texturesLayerCreateDefinition();
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_lighting = lightingCreateDefinition();
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light.color = COLOR_WHITE;
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light.direction.x = 0.0;
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light.direction.y = -0.4794;
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light.direction.z = 0.8776;
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light.filtered = 0;
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light.masked = 0;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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lightingValidateDefinition(&_lighting);
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.getLightStatus = _getLightStatus;
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_renderer.customData[0] = &_lighting;
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_renderer.camera_location.x = 0.0;
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_renderer.camera_location.y = 20.0;
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_renderer.camera_location.z = 0.0;
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_zone = zoneCreate();
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configScaling(0.01, 1.0, 0.01, 0.1);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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~PreviewTexturesColor()
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{
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texturesLayerDeleteDefinition(_preview_layer);
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 location;
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location.x = x;
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location.y = 0.0;
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location.z = y;
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return colorToQColor(texturesGetLayerColor(_preview_layer, &_renderer, location, this->scaling));
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}
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void updateData()
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{
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texturesLayerCopyDefinition(_original_layer, _preview_layer);
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zoneCopy(_zone, _preview_layer->zone);
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}
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private:
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Zone* _zone;
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Renderer _renderer;
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TextureLayerDefinition* _original_layer;
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TextureLayerDefinition* _preview_layer;
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LightingDefinition _lighting;
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static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
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{
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lightingGetStatus((LightingDefinition*)renderer->customData[0], renderer, location, status);
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}
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};
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/**************** Form ****************/
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FormTextures::FormTextures(QWidget *parent):
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BaseFormLayer(parent)
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{
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_definition = texturesCreateDefinition();
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_layer = texturesLayerCreateDefinition();
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_supp.height_curve = curveCreate();
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_supp.slope_curve = curveCreate();
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_previewCoverage = new PreviewTexturesCoverage(this, _layer);
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_previewColor = new PreviewTexturesColor(this, _layer);
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addPreview(_previewCoverage, tr("Coverage preview"));
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addPreview(_previewColor, tr("Lighted sample"));
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addInputNoise(tr("Surface noise"), _layer->bump_noise);
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addInputDouble(tr("Surface noise height"), &_layer->bump_height, 0.0, 0.1, 0.001, 0.01);
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addInputDouble(tr("Surface noise scaling"), &_layer->bump_scaling, 0.003, 0.3, 0.003, 0.03);
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addInputMaterial(tr("Material"), &_layer->material);
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addInputCurve(tr("Coverage by altitude"), _supp.height_curve, -20.0, 20.0, 0.0, 1.0, tr("Terrain altitude"), tr("Texture coverage"));
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addInputCurve(tr("Coverage by slope"), _supp.slope_curve, 0.0, 5.0, 0.0, 1.0, tr("Terrain slope"), tr("Texture coverage"));
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addInputDouble(tr("Amplitude for slope coverage"), &_layer->slope_range, 0.001, 0.1, 0.001, 0.01);
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addInputDouble(tr("Layer thickness"), &_layer->thickness, 0.0, 0.1, 0.001, 0.01);
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addInputDouble(tr("Transparency thickness"), &_layer->thickness_transparency, 0.0, 0.1, 0.001, 0.01);
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setLayers(_definition.layers);
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}
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FormTextures::~FormTextures()
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{
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texturesDeleteDefinition(&_definition);
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texturesLayerDeleteDefinition(_layer);
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curveDelete(_supp.height_curve);
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curveDelete(_supp.slope_curve);
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}
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void FormTextures::revertConfig()
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{
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sceneryGetTextures(&_definition);
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BaseFormLayer::revertConfig();
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}
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void FormTextures::applyConfig()
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{
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BaseFormLayer::applyConfig();
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scenerySetTextures(&_definition);
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}
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void FormTextures::layerGetCopy(void* layer_definition)
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{
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TextureLayerDefinition* source = (TextureLayerDefinition*)layer_definition;
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texturesLayerCopyDefinition(source, _layer);
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zoneGetHeightCurve(source->zone, _supp.height_curve);
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zoneGetSlopeCurve(source->zone, _supp.slope_curve);
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}
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void FormTextures::layerApply(void* layer_definition)
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{
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TextureLayerDefinition* destination = (TextureLayerDefinition*)layer_definition;
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texturesLayerCopyDefinition(_layer, destination);
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zoneSetHeightCurve(destination->zone, _supp.height_curve);
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zoneSetSlopeCurve(destination->zone, _supp.slope_curve);
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}
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