paysages3d/src/rendering/tools/color.cpp

251 lines
5.7 KiB
C++

#include "color.h"
#include <cstdlib>
#include <cassert>
#include <cstring>
#include <cmath>
#include "PackStream.h"
#include "Curve.h"
/******************************** ColorProfile ********************************/
class ColorProfile
{
public:
double minvalue;
double maxvalue;
Color(*mapper)(Color col, double exposure);
double exposure;
};
ColorProfile* colorProfileCreate()
{
ColorProfile* profile;
profile = new ColorProfile;
colorProfileSetToneMapping(profile, TONE_MAPPING_UNCHARTED, 2.0);
colorProfileClear(profile);
return profile;
}
void colorProfileDelete(ColorProfile* profile)
{
delete profile;
}
static inline double _uncharted2Tonemap(double x)
{
double A = 0.15;
double B = 0.50;
double C = 0.10;
double D = 0.20;
double E = 0.02;
double F = 0.30;
return ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;
}
static Color _toneMappingUncharted(Color pixel, double exposure)
{
double W = 11.2;
double white_scale = 1.0 / _uncharted2Tonemap(W);
pixel.r = pow(_uncharted2Tonemap(pixel.r * exposure) * white_scale, 1.0 / 2.2);
pixel.g = pow(_uncharted2Tonemap(pixel.g * exposure) * white_scale, 1.0 / 2.2);
pixel.b = pow(_uncharted2Tonemap(pixel.b * exposure) * white_scale, 1.0 / 2.2);
return pixel;
}
static Color _toneMappingReinhard(Color pixel, double exposure)
{
pixel.r = (pixel.r * exposure) / (1.0 + pixel.r * exposure);
pixel.g = (pixel.g * exposure) / (1.0 + pixel.g * exposure);
pixel.b = (pixel.b * exposure) / (1.0 + pixel.b * exposure);
return pixel;
}
static Color _toneMappingClamp(Color pixel, double)
{
pixel.r = pixel.r > 1.0 ? 1.0 : pixel.r;
pixel.g = pixel.g > 1.0 ? 1.0 : pixel.g;
pixel.b = pixel.b > 1.0 ? 1.0 : pixel.b;
return pixel;
}
void colorProfileSetToneMapping(ColorProfile* profile, ToneMappingOperator tonemapper, double exposure)
{
switch (tonemapper)
{
case TONE_MAPPING_REIHNARD:
profile->mapper = _toneMappingReinhard;
break;
case TONE_MAPPING_UNCHARTED:
profile->mapper = _toneMappingUncharted;
break;
default:
profile->mapper = _toneMappingClamp;
}
profile->exposure = exposure;
}
void colorProfileSave(PackStream*, ColorProfile*)
{
/* TODO */
}
void colorProfileLoad(PackStream*, ColorProfile*)
{
/* TODO */
}
void colorProfileClear(ColorProfile* profile)
{
profile->minvalue = 0.0;
profile->maxvalue = 3.0;
}
int colorProfileCollect(ColorProfile* profile, Color pixel)
{
int changed = 0;
double value = pixel.r + pixel.g + pixel.b;
if (value < profile->minvalue)
{
profile->minvalue = value;
changed = 1;
}
if (value > profile->maxvalue)
{
profile->maxvalue = value;
changed = 1;
}
return changed;
}
Color colorProfileApply(ColorProfile* profile, Color pixel)
{
return profile->mapper(pixel, profile->exposure);
}
/******************************** ColorGradation ********************************/
struct ColorGradation
{
Curve* red;
Curve* green;
Curve* blue;
};
ColorGradation* colorGradationCreate()
{
ColorGradation* result;
result = new ColorGradation;
result->red = new Curve;
result->green = new Curve;
result->blue = new Curve;
return result;
}
void colorGradationDelete(ColorGradation* gradation)
{
delete gradation->red;
delete gradation->green;
delete gradation->blue;
delete gradation;
}
void colorGradationCopy(ColorGradation* source, ColorGradation* destination)
{
source->red->copy(destination->red);
source->green->copy(destination->green);
source->blue->copy(destination->blue);
}
void colorGradationClear(ColorGradation* gradation)
{
gradation->red->clear();
gradation->green->clear();
gradation->blue->clear();
}
void colorGradationSave(PackStream* stream, ColorGradation* gradation)
{
gradation->red->save(stream);
gradation->green->save(stream);
gradation->blue->save(stream);
}
void colorGradationLoad(PackStream* stream, ColorGradation* gradation)
{
gradation->red->load(stream);
gradation->green->load(stream);
gradation->blue->load(stream);
}
void colorGradationGetRedCurve(ColorGradation* gradation, Curve* curve)
{
gradation->red->copy(curve);
}
void colorGradationGetGreenCurve(ColorGradation* gradation, Curve* curve)
{
gradation->green->copy(curve);
}
void colorGradationGetBlueCurve(ColorGradation* gradation, Curve* curve)
{
gradation->blue->copy(curve);
}
void colorGradationSetRedCurve(ColorGradation* gradation, Curve* curve)
{
curve->copy(gradation->red);
gradation->red->validate();
}
void colorGradationSetGreenCurve(ColorGradation* gradation, Curve* curve)
{
curve->copy(gradation->green);
gradation->green->validate();
}
void colorGradationSetBlueCurve(ColorGradation* gradation, Curve* curve)
{
curve->copy(gradation->blue);
gradation->blue->validate();
}
void colorGradationQuickAdd(ColorGradation* gradation, double value, Color* col)
{
colorGradationQuickAddRgb(gradation, value, col->r, col->g, col->b);
}
void colorGradationQuickAddRgb(ColorGradation* gradation, double value, double r, double g, double b)
{
gradation->red->addPoint(value, r);
gradation->red->validate();
gradation->green->addPoint(value, g);
gradation->green->validate();
gradation->blue->addPoint(value, b);
gradation->blue->validate();
}
Color colorGradationGet(ColorGradation* gradation, double value)
{
Color result;
result.r = gradation->red->getValue(value);
result.g = gradation->green->getValue(value);
result.b = gradation->blue->getValue(value);
result.a = 1.0;
return result;
}