Michaël Lemaire
9a096ec329
Conflicts: src/basics/Disk.cpp src/basics/Disk.h src/basics/SpaceSegment.cpp src/definition/DefinitionNode.cpp src/definition/DefinitionNode.h src/definition/Scenery.cpp src/definition/Scenery.h src/definition/SurfaceMaterial.cpp src/definition/SurfaceMaterial.h src/definition/TextureLayerDefinition.cpp src/definition/definition_global.h src/interface/commandline/tests.cpp src/render/opengl/OpenGLRenderer.cpp src/render/software/SoftwareCanvasRenderer.cpp src/render/software/SoftwareCanvasRenderer.h src/render/software/SoftwareRenderer.h src/render/software/TerrainRasterizer.cpp src/render/software/TerrainRasterizer.h src/render/software/TerrainRenderer.h src/render/software/software_global.h
45 lines
1 KiB
C++
45 lines
1 KiB
C++
#ifndef VEGETATIONINSTANCE_H
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#define VEGETATIONINSTANCE_H
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#include "definition_global.h"
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#include "Vector3.h"
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namespace paysages {
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namespace definition {
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/**
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* Single instance of a vegetation layer (e.g. a single tree).
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*
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* This is used as potential hit on vegetation lookup.
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*/
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class DEFINITIONSHARED_EXPORT VegetationInstance {
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public:
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VegetationInstance(const VegetationModelDefinition &model, const Vector3 &base, double size = 1.0,
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double angle = 0.0);
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inline const VegetationModelDefinition &getModel() const {
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return model;
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}
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inline const Vector3 &getBase() const {
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return base;
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}
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inline double getSize() const {
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return size;
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}
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/**
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* Return a copy of this instance, with terrain displacement applied.
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*/
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VegetationInstance displace(const Vector3 &location, const Vector3 &normal) const;
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private:
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const VegetationModelDefinition &model;
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Vector3 base;
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double size;
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double angle;
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};
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}
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}
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#endif // VEGETATIONINSTANCE_H
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