basics
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[WIP] Use simple normal map for opengl water
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2014-01-05 21:52:09 +01:00 |
definition
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Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
interface
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Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
render
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Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
tests
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
common.pri
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Renaming editing -> interface/desktop
|
2013-11-14 21:46:47 +01:00 |
paysages.pro
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |