Michaël Lemaire
9a096ec329
Conflicts: src/basics/Disk.cpp src/basics/Disk.h src/basics/SpaceSegment.cpp src/definition/DefinitionNode.cpp src/definition/DefinitionNode.h src/definition/Scenery.cpp src/definition/Scenery.h src/definition/SurfaceMaterial.cpp src/definition/SurfaceMaterial.h src/definition/TextureLayerDefinition.cpp src/definition/definition_global.h src/interface/commandline/tests.cpp src/render/opengl/OpenGLRenderer.cpp src/render/software/SoftwareCanvasRenderer.cpp src/render/software/SoftwareCanvasRenderer.h src/render/software/SoftwareRenderer.h src/render/software/TerrainRasterizer.cpp src/render/software/TerrainRasterizer.h src/render/software/TerrainRenderer.h src/render/software/software_global.h
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#ifndef VEGETATIONMODELRENDERER_H
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#define VEGETATIONMODELRENDERER_H
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#include "software_global.h"
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#include "LightFilter.h"
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namespace paysages {
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namespace software {
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/**
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* Renderer of a single instance of vegetation model (e.g a single tree).
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*/
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class SOFTWARESHARED_EXPORT VegetationModelRenderer : public LightFilter {
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public:
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VegetationModelRenderer(SoftwareRenderer *parent, const VegetationModelDefinition *model);
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virtual ~VegetationModelRenderer();
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/**
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* Get the final color of this model on a segment.
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*
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* Coordinates should be expressed as relative to the model origin point.
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*
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* If only_hit is True, we only look whether there is a hit or not.
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*/
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VegetationResult getResult(const SpaceSegment &segment, bool only_hit = false) const;
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/**
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* Internal (relative) light filter.
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*
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* The 'at' parameter should be expressed as relative to the model origin point.
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*/
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virtual bool applyLightFilter(LightComponent &light, const Vector3 &at);
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private:
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SoftwareRenderer *parent;
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const VegetationModelDefinition *model;
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};
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}
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}
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#endif // VEGETATIONMODELRENDERER_H
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