paysages3d/src/tests/Layers_Test.cpp
Michaël Lemaire 26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00

80 lines
1.9 KiB
C++

#include "BaseTestCase.h"
#include "Layers.h"
#include "PackStream.h"
BaseDefinition* _construc1(Layers*)
{
return new BaseDefinition(NULL, "test");
}
BaseDefinition* _construc2(Layers* parent)
{
BaseDefinition* result = new BaseDefinition(parent, "test");
return result;
}
TEST(Layers, Constructor)
{
Layers layers1(NULL, "test", _construc1);
EXPECT_EQ(0, layers1.count());
}
TEST(Layers, NullLayer)
{
Layers layers1(NULL, "test", _construc1);
for (int i = -2; i < 5; i++)
{
BaseDefinition* layer = layers1.getLayer(0);
EXPECT_NE((BaseDefinition*)NULL, layer);
EXPECT_EQ(NULL, layer->getParent());
EXPECT_EQ(layer, layer->getRoot());
EXPECT_EQ("test", layer->getName());
}
EXPECT_EQ(0, layers1.count());
}
TEST(Layers, copy)
{
Layers layers1(NULL, "test", _construc2);
layers1.addLayer();
EXPECT_EQ(1, layers1.count());
// Copy with the same constructor
Layers layers2(NULL, "test", _construc2);
EXPECT_EQ(0, layers2.count());
layers1.copy(&layers2);
EXPECT_EQ(1, layers2.count());
EXPECT_EQ("test", layers1.getLayer(0)->getName());
EXPECT_EQ(&layers1, layers1.getLayer(0)->getParent());
EXPECT_EQ("test", layers2.getLayer(0)->getName());
EXPECT_EQ(&layers2, layers2.getLayer(0)->getParent());
EXPECT_NE(layers1.getLayer(0), layers2.getLayer(0));
}
TEST(Layers, maxLayerCount)
{
Layers layers1(NULL, "test", _construc1);
layers1.setMaxLayerCount(2);
EXPECT_EQ(0, layers1.count());
layers1.addLayer();
EXPECT_EQ(1, layers1.count());
layers1.addLayer();
EXPECT_EQ(2, layers1.count());
layers1.addLayer();
EXPECT_EQ(2, layers1.count());
layers1.addLayer();
EXPECT_EQ(2, layers1.count());
layers1.removeLayer(0);
EXPECT_EQ(1, layers1.count());
layers1.addLayer();
EXPECT_EQ(2, layers1.count());
layers1.addLayer();
EXPECT_EQ(2, layers1.count());
}