paysages3d/gui_qt/formtextures.cpp
2013-01-14 12:08:38 +00:00

192 lines
6.1 KiB
C++

#include "formtextures.h"
#include "../lib_paysages/textures.h"
#include "../lib_paysages/scenery.h"
#include "tools.h"
typedef struct
{
Curve* height_curve;
Curve* slope_curve;
} TextureSupp;
static TextureSupp _supp;
/**************** Previews ****************/
class PreviewTexturesCoverage:public BasePreview
{
public:
PreviewTexturesCoverage(QWidget* parent, TextureLayerDefinition* layer):BasePreview(parent)
{
_terrain = (TerrainDefinition*)TerrainDefinitionClass.create();
_renderer = rendererCreate();
_renderer.render_quality = 3;
_original_layer = layer;
_preview_layer = texturesLayerCreateDefinition();
addOsd(QString("geolocation"));
configScaling(0.5, 200.0, 1.0, 50.0);
configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
}
~PreviewTexturesCoverage()
{
texturesLayerDeleteDefinition(_preview_layer);
}
protected:
QColor getColor(double x, double y)
{
Vector3 location;
double coverage;
location.x = x;
location.y = _renderer.terrain->getHeight(&_renderer, x, y, 1);
location.z = y;
coverage = texturesGetLayerCoverage(_preview_layer, &_renderer, location, this->scaling);
return QColor::fromRgbF(coverage, coverage, coverage, 1.0);
}
void updateData()
{
sceneryGetTerrain(_terrain);
TerrainRendererClass.bind(_renderer.terrain, _terrain);
texturesLayerCopyDefinition(_original_layer, _preview_layer);
}
private:
Renderer _renderer;
TextureLayerDefinition* _original_layer;
TextureLayerDefinition* _preview_layer;
TerrainDefinition* _terrain;
};
class PreviewTexturesColor:public BasePreview
{
public:
PreviewTexturesColor(QWidget* parent, TextureLayerDefinition* layer):BasePreview(parent)
{
LightDefinition light;
_original_layer = layer;
_preview_layer = texturesLayerCreateDefinition();
_lighting = lightingCreateDefinition();
light.color = COLOR_WHITE;
light.direction.x = 0.0;
light.direction.y = -0.4794;
light.direction.z = 0.8776;
light.filtered = 0;
light.masked = 0;
light.reflection = 1.0;
lightingAddLight(&_lighting, light);
lightingValidateDefinition(&_lighting);
_renderer = rendererCreate();
_renderer.render_quality = 3;
_renderer.getLightStatus = _getLightStatus;
_renderer.customData[0] = &_lighting;
_renderer.camera_location.x = 0.0;
_renderer.camera_location.y = 20.0;
_renderer.camera_location.z = 0.0;
_zone = zoneCreate();
configScaling(0.01, 1.0, 0.01, 0.1);
configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
}
~PreviewTexturesColor()
{
texturesLayerDeleteDefinition(_preview_layer);
}
protected:
QColor getColor(double x, double y)
{
Vector3 location;
location.x = x;
location.y = 0.0;
location.z = y;
return colorToQColor(texturesGetLayerColor(_preview_layer, &_renderer, location, this->scaling));
}
void updateData()
{
texturesLayerCopyDefinition(_original_layer, _preview_layer);
zoneCopy(_zone, _preview_layer->zone);
}
private:
Zone* _zone;
Renderer _renderer;
TextureLayerDefinition* _original_layer;
TextureLayerDefinition* _preview_layer;
LightingDefinition _lighting;
static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
{
lightingGetStatus((LightingDefinition*)renderer->customData[0], renderer, location, status);
}
};
/**************** Form ****************/
FormTextures::FormTextures(QWidget *parent):
BaseFormLayer(parent)
{
_definition = texturesCreateDefinition();
_layer = texturesLayerCreateDefinition();
_supp.height_curve = curveCreate();
_supp.slope_curve = curveCreate();
_previewCoverage = new PreviewTexturesCoverage(this, _layer);
_previewColor = new PreviewTexturesColor(this, _layer);
addPreview(_previewCoverage, tr("Coverage preview"));
addPreview(_previewColor, tr("Lighted sample"));
addInputNoise(tr("Surface noise"), _layer->bump_noise);
addInputDouble(tr("Surface noise height"), &_layer->bump_height, 0.0, 0.1, 0.001, 0.01);
addInputDouble(tr("Surface noise scaling"), &_layer->bump_scaling, 0.003, 0.3, 0.003, 0.03);
addInputMaterial(tr("Material"), &_layer->material);
addInputCurve(tr("Coverage by altitude"), _supp.height_curve, -20.0, 20.0, 0.0, 1.0, tr("Terrain altitude"), tr("Texture coverage"));
addInputCurve(tr("Coverage by slope"), _supp.slope_curve, 0.0, 5.0, 0.0, 1.0, tr("Terrain slope"), tr("Texture coverage"));
addInputDouble(tr("Amplitude for slope coverage"), &_layer->slope_range, 0.001, 0.1, 0.001, 0.01);
addInputDouble(tr("Layer thickness"), &_layer->thickness, 0.0, 0.1, 0.001, 0.01);
addInputDouble(tr("Transparency thickness"), &_layer->thickness_transparency, 0.0, 0.1, 0.001, 0.01);
setLayers(_definition.layers);
}
FormTextures::~FormTextures()
{
texturesDeleteDefinition(&_definition);
texturesLayerDeleteDefinition(_layer);
curveDelete(_supp.height_curve);
curveDelete(_supp.slope_curve);
}
void FormTextures::revertConfig()
{
sceneryGetTextures(&_definition);
BaseFormLayer::revertConfig();
}
void FormTextures::applyConfig()
{
BaseFormLayer::applyConfig();
scenerySetTextures(&_definition);
}
void FormTextures::layerReadCurrentFrom(void* layer_definition)
{
TextureLayerDefinition* source = (TextureLayerDefinition*)layer_definition;
texturesLayerCopyDefinition(source, _layer);
zoneGetHeightCurve(source->zone, _supp.height_curve);
zoneGetSlopeCurve(source->zone, _supp.slope_curve);
}
void FormTextures::layerWriteCurrentTo(void* layer_definition)
{
TextureLayerDefinition* destination = (TextureLayerDefinition*)layer_definition;
texturesLayerCopyDefinition(_layer, destination);
zoneSetHeightCurve(destination->zone, _supp.height_curve);
zoneSetSlopeCurve(destination->zone, _supp.slope_curve);
}