paysages3d/src/basics/Texture2D.h

37 lines
707 B
C++

#ifndef TEXTURE2D_H
#define TEXTURE2D_H
#include "basics_global.h"
namespace paysages {
namespace basics {
class Texture2D
{
public:
Texture2D(int xsize, int ysize);
~Texture2D();
void getSize(int* xsize, int* ysize);
void setPixel(int x, int y, Color col);
Color getPixel(int x, int y);
Color getNearest(double dx, double dy);
Color getLinear(double dx, double dy);
Color getCubic(double dx, double dy);
void fill(Color col);
void add(Texture2D* other);
void save(PackStream* stream);
void load(PackStream* stream);
void saveToFile(const std::string &filepath);
private:
int xsize;
int ysize;
Color* data;
};
}
}
#endif // TEXTURE2D_H