60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#ifndef TERRAINDEFINITION_H
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#define TERRAINDEFINITION_H
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#include "definition_global.h"
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#include "DefinitionNode.h"
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namespace paysages {
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namespace definition {
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typedef struct {
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double min_height;
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double max_height;
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double base_height;
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} HeightInfo;
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class DEFINITIONSHARED_EXPORT TerrainDefinition : public DefinitionNode {
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public:
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TerrainDefinition(DefinitionNode *parent);
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virtual ~TerrainDefinition();
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virtual void save(PackStream *stream) const override;
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virtual void load(PackStream *stream) override;
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virtual void copy(DefinitionNode *destination) const override;
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virtual void validate() override;
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inline FloatNode *propWaterHeight() const {
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return water_height;
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}
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double getGridHeight(int x, int z, bool with_painting);
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double getInterpolatedHeight(double x, double z, bool scaled, bool with_painting, bool water_offset = true);
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double getWaterOffset() const;
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unsigned long getMemoryStats();
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HeightInfo getHeightInfo();
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public:
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typedef enum { TERRAIN_PRESET_STANDARD } TerrainPreset;
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void applyPreset(TerrainPreset preset, RandomGenerator &random = RandomGeneratorDefault);
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public:
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double height;
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double shadow_smoothing;
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TerrainHeightMap *height_map;
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bool has_painting;
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double _detail;
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NoiseGenerator *_height_noise;
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double _min_height;
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double _max_height;
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private:
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FloatNode *water_height;
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};
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}
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}
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#endif // TERRAINDEFINITION_H
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