Michaël Lemaire
b46060f3c4
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@500 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
52 lines
1.9 KiB
C
52 lines
1.9 KiB
C
#ifndef _PAYSAGES_TOOLS_TEXTURE_H_
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#define _PAYSAGES_TOOLS_TEXTURE_H_
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/*
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* Pixel based textures.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "color.h"
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#include "pack.h"
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typedef struct Texture2D Texture2D;
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typedef struct Texture3D Texture3D;
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Texture2D* texture2DCreate(int xsize, int ysize);
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void texture2DDelete(Texture2D* tex);
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void texture2DGetSize(Texture2D* tex, int* xsize, int* ysize);
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void texture2DSetPixel(Texture2D* tex, int x, int y, Color col);
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Color texture2DGetPixel(Texture2D* tex, int x, int y);
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Color texture2DGetNearest(Texture2D* tex, double dx, double dy);
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Color texture2DGetLinear(Texture2D* tex, double dx, double dy);
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Color texture2DGetCubic(Texture2D* tex, double dx, double dy);
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void texture2DFill(Texture2D* tex, Color col);
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void texture2DAdd(Texture2D* source, Texture2D* destination);
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void texture2DSave(PackStream* stream, Texture2D* tex);
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void texture2DLoad(PackStream* stream, Texture2D* tex);
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void texture2DSaveToFile(Texture2D* tex, const char* filepath);
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void texture2DLoadFromFile(Texture2D* tex, const char* filepath);
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Texture3D* texture3DCreate(int xsize, int ysize, int zsize);
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void texture3DDelete(Texture3D* tex);
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void texture3DGetSize(Texture3D* tex, int* xsize, int* ysize, int* zsize);
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void texture3DSetPixel(Texture3D* tex, int x, int y, int z, Color col);
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Color texture3DGetPixel(Texture3D* tex, int x, int y, int z);
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Color texture3DGetNearest(Texture3D* tex, double dx, double dy, double dz);
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Color texture3DGetLinear(Texture3D* tex, double dx, double dy, double dz);
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Color texture3DGetCubic(Texture3D* tex, double dx, double dy, double dz);
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void texture3DFill(Texture3D* tex, Color col);
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void texture3DAdd(Texture3D* source, Texture3D* destination);
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void texture3DSave(PackStream* stream, Texture3D* tex);
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void texture3DLoad(PackStream* stream, Texture3D* tex);
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void texture3DSaveToFile(Texture3D* tex, const char* filepath);
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void texture3DLoadFromFile(Texture3D* tex, const char* filepath);
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#ifdef __cplusplus
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}
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#endif
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#endif
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