[Beta] Landscape generator, modeler and renderer software
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Michaël Lemaire 32c83c1b36 Optimized NoiseFunctionSimplex by inlining
This causes duplicated code, but it should be removed when
NoiseGenerator is not used anymore
2016-01-22 01:27:14 +01:00
data Fixed some artifacts in atmosphere rendering 2015-12-21 17:48:30 +01:00
dist Removed old QtWidget UI 2015-07-28 19:03:10 +02:00
graphics Added /water/reflection property 2015-09-08 01:00:34 +02:00
opencl paysages : Added structure for opencl usage. 2012-12-01 16:39:47 +00:00
src Optimized NoiseFunctionSimplex by inlining 2016-01-22 01:27:14 +01:00
.gitignore Updated gitignore 2015-11-24 20:08:49 +01:00
.gitmodules Externalized googletest as a git submodule 2014-08-25 21:05:33 +02:00
.travis.yml New travis configuration 2015-12-10 20:13:53 +01:00
Doxyfile Add doxygen config for code documentation 2013-07-03 12:08:03 +02:00
LICENSE Initial commit 2014-02-09 07:29:50 -08:00
Makefile Removed obsolete QML extension for QtCreator 2015-12-14 19:39:00 +01:00
README.md Removed obsolete QML extension for QtCreator 2015-12-14 19:39:00 +01:00
TODO Removed unused definition members 2015-12-31 01:29:59 +01:00

Paysages 3D

Build Status

About

Paysages 3D is a work-in-progress landscape generator, modeler and renderer software.

It is written in C++ 11, using Qt 5.4 as only external dependency.

Screenshot 1 Screenshot 2 Screenshot 3

Build/Run

Using QtSDK (All platforms)

Download and install the latest QtSDK.

Launch QtCreator, open the project file src/paysages.pro and build it.

To run the program, choose the modeler target. To run the unit tests, choose the tests target.

Using a packaged Qt (Linux)

You need at least the 5.4 packaged version of Qt, with qMake and QtCore, QtQuick and QtOpengl modules.

On Ubuntu/Mint:

sudo apt-get install qt5-qmake libqt5core5a libqt5quick5 libqt5qml5 libqt5opengl5-dev

Then to build and run the software:

make run

To tun the unit tests, use:

make tests

Licensing

The source code is subject to the terms of the Mozilla Public License, v. 2.0. Read the full terms in the LICENSE file.

Credits