74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
#include "TerrainShapePreviewRenderer.h"
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#include "TexturesDefinition.h"
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#include "TextureLayerDefinition.h"
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#include "Zone.h"
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#include "SurfaceMaterial.h"
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#include "NoiseGenerator.h"
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#include "BasePreview.h"
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#include "Scenery.h"
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#include "LightComponent.h"
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#include "LightStatus.h"
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#include "TerrainRenderer.h"
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TerrainShapePreviewRenderer::TerrainShapePreviewRenderer(TerrainDefinition* terrain)
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{
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_terrain = terrain;
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render_quality = 3;
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disableClouds();
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getScenery()->getTextures()->clear();
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getScenery()->getTextures()->addLayer();
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TextureLayerDefinition* layer = getScenery()->getTextures()->getTextureLayer(0);
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layer->terrain_zone->clear();
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layer->displacement_height = 0.0;
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layer->material->base = colorToHSL(COLOR_WHITE);
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layer->material->reflection = 0.05;
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layer->material->shininess = 2.0;
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layer->validate();
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layer->_detail_noise->clearLevels();
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}
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Vector3 TerrainShapePreviewRenderer::getCameraLocation(const Vector3 &target)
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{
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return target.add(Vector3(-10.0, 15.0, 10.0));
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}
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void TerrainShapePreviewRenderer::bindEvent(BasePreview* preview)
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{
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preview->addOsd(QString("geolocation"));
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preview->configScaling(20.0, 1000.0, 20.0, 200.0);
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preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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void TerrainShapePreviewRenderer::updateEvent()
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{
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getScenery()->setTerrain(_terrain);
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prepare();
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disableAtmosphere();
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}
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Color TerrainShapePreviewRenderer::getColor2D(double x, double y, double scaling)
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{
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double height;
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height = getTerrainRenderer()->getHeight(x, y, 1);
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if (height > getTerrainRenderer()->getWaterHeight())
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{
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return getTerrainRenderer()->getFinalColor(Vector3(x, height, y), 0.000001);
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}
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else
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{
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return getWaterColor(x, y, scaling);
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}
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}
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Color TerrainShapePreviewRenderer::getWaterColor(double, double, double)
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{
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return COLOR_BLUE;
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}
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