Michaël Lemaire
47ebc90552
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@516 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
30 lines
985 B
C
30 lines
985 B
C
#include "private.h"
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#include <math.h>
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/*
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* Terrain presets.
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*/
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void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset)
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{
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int resolution = 8;
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switch (preset)
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{
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case TERRAIN_PRESET_STANDARD:
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noiseRandomizeOffsets(definition->_height_noise);
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noiseClearLevels(definition->_height_noise);
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noiseAddLevelSimple(definition->_height_noise, pow(2.0, resolution + 1), -15.0, 15.0);
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noiseAddLevelsSimple(definition->_height_noise, resolution - 2, pow(2.0, resolution - 1), -10.0, 10.0, 0.5);
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noiseNormalizeAmplitude(definition->_height_noise, -15.0, 15.0, 0);
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noiseSetFunctionParams(definition->_height_noise, NOISE_FUNCTION_SIMPLEX, 0.0, 0.0);
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definition->scaling = 1.0;
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definition->height = 1.0;
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definition->shadow_smoothing = 0.03;
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break;
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default:
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;
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}
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TerrainDefinitionClass.validate(definition);
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}
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