Michaël Lemaire
943cc9418e
New displacement mode for textures (perpendicular to ground). git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@312 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
29 lines
1.2 KiB
Text
29 lines
1.2 KiB
Text
Technology Preview 2 :
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- Render tab previews should not rerender when changing render options.
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- Compute shadows only once for all textures at a same location (need an intermediary light status).
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- Add layer sorting/naming.
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- Save GUI config (views, render params).
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- Add an OSD ability on previews and use it for camera location and user landmarks.
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- Add a material editor dialog.
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- Add a zone editor dialog for localized textures.
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- Add a terrain modifier dialog with zones.
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- Add a noise filler (and maybe noise intervals ?).
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- Improve curve editor.
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- Water and terrain LOD moves with the camera, fix it like in the wanderer.
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- There should not have to be more preview threads than core.
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- Handle preview threads termination.
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- Add preview threads pausing (for rendering).
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- Add preview chunks priority (for visible previews).
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- Interrupt preview chunk renderings that will be discarded at commit.
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Technology Preview 3 :
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- Restore render progress.
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- Add antialiasing option (pay attention to memory usage).
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- Add basic vegetation system (not sure).
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- Improve sky rendering (colors and light halo).
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- Add a progress indicator on previews.
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- Multi threaded first pass.
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Release Candidate :
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- Polish all features and UI.
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- More translations.
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