paysages3d/src/render/software/CanvasPreview.cpp
Michaël Lemaire 3a2ec1c75f Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00

160 lines
2.9 KiB
C++

#include "CanvasPreview.h"
#include "Color.h"
#include "CanvasLiveClient.h"
#include "Mutex.h"
#include "ColorProfile.h"
#include <cassert>
CanvasPreview::CanvasPreview()
{
width = 1;
height = 1;
pixels = new Color[1];
dirty_left = 1;
dirty_right = -1;
dirty_down = 1;
dirty_up = -1;
scaled = false;
factor = 1.0;
factor_x = 1.0;
factor_y = 1.0;
lock = new Mutex();
profile = new ColorProfile();
}
CanvasPreview::~CanvasPreview()
{
delete [] pixels;
delete lock;
delete profile;
}
void CanvasPreview::setSize(int real_width, int real_height, int preview_width, int preview_height)
{
lock->acquire();
delete [] pixels;
pixels = new Color[preview_width * preview_height];
width = preview_width;
height = preview_height;
dirty_left = width;
dirty_right = -1;
dirty_down = height;
dirty_up = -1;
scaled = (real_width != preview_height or real_height != preview_height);
factor_x = (double)real_width / (double)preview_width;
factor_y = (double)real_height / (double)preview_height;
factor = factor_x * factor_y;
lock->release();
reset();
}
void CanvasPreview::reset()
{
lock->acquire();
int n = width * height;
for (int i = 0; i < n; i++)
{
pixels[i] = COLOR_BLACK;
}
lock->release();
}
void CanvasPreview::initLive(CanvasLiveClient *client)
{
client->canvasResized(width, height);
client->canvasCleared(COLOR_BLACK);
setAllDirty();
}
void CanvasPreview::updateLive(CanvasLiveClient *client)
{
int x, y;
lock->acquire();
for (y = dirty_down; y <= dirty_up; y++)
{
for (x = dirty_left; x <= dirty_right; x++)
{
client->canvasPainted(x, y, profile->apply(pixels[y * width + x]));
}
}
dirty_left = width;
dirty_right = -1;
dirty_down = height;
dirty_up = -1;
lock->release();
}
void CanvasPreview::pushPixel(int real_x, int real_y, const Color &old_color, const Color &new_color)
{
int x, y;
lock->acquire();
// TODO Assert-check
if (scaled)
{
x = round(real_x / factor_x);
y = round(real_y / factor_y);
}
else
{
x = real_x;
y = real_y;
}
Color* pixel = pixels + (y * width + x);
pixel->r = pixel->r - old_color.r / factor + new_color.r / factor;
pixel->g = pixel->g - old_color.g / factor + new_color.g / factor;
pixel->b = pixel->b - old_color.b / factor + new_color.b / factor;
// Set pixel dirty
if (x < dirty_left)
{
dirty_left = x;
}
if (x > dirty_right)
{
dirty_right = x;
}
if (y < dirty_down)
{
dirty_down = y;
}
if (y > dirty_up)
{
dirty_up = y;
}
lock->release();
}
void CanvasPreview::setAllDirty()
{
lock->acquire();
dirty_left = 0;
dirty_right = width - 1;
dirty_down = 0;
dirty_up = height - 1;
lock->release();
}