Michaël Lemaire
4477d40e7a
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@395 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
171 lines
5 KiB
C
171 lines
5 KiB
C
#include "heightmap.h"
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#include "tools.h"
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#include "system.h"
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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HeightMap heightmapCreate()
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{
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HeightMap result;
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result.data = malloc(sizeof(double));
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result.resolution_x = 1;
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result.resolution_z = 1;
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return result;
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}
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void heightmapDelete(HeightMap* heightmap)
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{
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free(heightmap->data);
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}
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void heightmapCopy(HeightMap* source, HeightMap* destination)
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{
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destination->resolution_x = source->resolution_x;
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destination->resolution_z = source->resolution_z;
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destination->data = realloc(destination->data, sizeof(double) * destination->resolution_x * destination->resolution_z);
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memcpy(destination->data, source->data, sizeof(double) * destination->resolution_x * destination->resolution_z);
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}
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void heightmapValidate(HeightMap* heightmap)
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{
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}
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void heightmapSave(PackStream* stream, HeightMap* heightmap)
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{
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int i;
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packWriteInt(stream, &heightmap->resolution_x);
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packWriteInt(stream, &heightmap->resolution_z);
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for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
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{
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packWriteDouble(stream, &heightmap->data[i]);
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}
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}
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void heightmapLoad(PackStream* stream, HeightMap* heightmap)
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{
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int i;
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packReadInt(stream, &heightmap->resolution_x);
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packReadInt(stream, &heightmap->resolution_z);
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heightmap->data = realloc(heightmap->data, sizeof(double) * heightmap->resolution_x * heightmap->resolution_z);
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for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
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{
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packReadDouble(stream, &heightmap->data[i]);
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}
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}
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static void _loadFromFilePixel(HeightMap* heightmap, int x, int y, Color col)
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{
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assert(x >= 0 && x < heightmap->resolution_x);
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assert(y >= 0 && y < heightmap->resolution_z);
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heightmap->data[y * heightmap->resolution_x + x] = (col.r + col.g + col.b) / 3.0;
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}
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void heightmapImportFromPicture(HeightMap* heightmap, const char* picturepath)
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{
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systemLoadPictureFile(picturepath, (PictureCallbackLoadStarted)heightmapChangeResolution, (PictureCallbackLoadPixel)_loadFromFilePixel, heightmap);
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}
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void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resolution_z)
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{
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int i;
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heightmap->resolution_x = resolution_x;
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heightmap->resolution_z = resolution_z;
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heightmap->data = realloc(heightmap->data, sizeof(double) * heightmap->resolution_x * heightmap->resolution_z);
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for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
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{
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heightmap->data[i] = 0.0;
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}
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}
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double heightmapGetLimits(HeightMap* heightmap, double* ymin, double* ymax)
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{
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double y;
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int i;
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*ymin = 1000000.0;
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*ymax = -1000000.0;
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/* TODO Keep the value in cache */
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for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
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{
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y = heightmap->data[i];
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if (y < *ymin)
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{
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*ymin = y;
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}
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if (y > *ymax)
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{
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*ymax = y;
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}
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}
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}
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double heightmapGetRawValue(HeightMap* heightmap, double x, double z)
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{
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assert(x >= 0.0 && x <= 1.0);
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assert(z >= 0.0 && z <= 1.0);
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return heightmap->data[((int)(z * (double)(heightmap->resolution_z - 1))) * heightmap->resolution_x + ((int)(x * (double)(heightmap->resolution_x - 1)))];
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}
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double heightmapGetValue(HeightMap* heightmap, double x, double z)
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{
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int xmax = heightmap->resolution_x - 1;
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int zmax = heightmap->resolution_z - 1;
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int xlow = floor(x * xmax);
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int zlow = floor(z * zmax);
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double stencil[16];
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int ix, iz, cx, cz;
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for (ix = xlow - 1; ix <= xlow + 2; ix++)
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{
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for (iz = zlow - 1; iz <= zlow + 2; iz++)
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{
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cx = ix < 0 ? 0 : ix;
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cx = cx > xmax ? xmax : cx;
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cz = iz < 0 ? 0 : iz;
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cz = cz > zmax ? zmax : cz;
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stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = heightmap->data[cz * heightmap->resolution_x + cx];
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}
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}
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return toolsBicubicInterpolate(stencil, x * xmax - (double)xlow, z * zmax - (double)zlow);
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}
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void heightmapBrushElevation(HeightMap* heightmap, HeightMapBrush* brush, double value)
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{
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int x, z;
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double dx, dz, distance;
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/* TODO Limit to brush radius */
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for (x = 0; x < heightmap->resolution_x; x++)
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{
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dx = (double)x / (double)heightmap->resolution_x;
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for (z = 0; z < heightmap->resolution_z; z++)
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{
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dz = (double)z / (double)heightmap->resolution_z;
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distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
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if (distance > brush->hard_radius)
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{
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if (distance <= brush->hard_radius + brush->smoothed_size)
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{
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heightmap->data[z * heightmap->resolution_x +x] += value * (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
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}
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}
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else
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{
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heightmap->data[z * heightmap->resolution_x +x] += value;
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}
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}
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}
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}
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