paysages3d/lib_paysages/textures/presets.c
2013-04-12 20:11:29 +00:00

89 lines
3.5 KiB
C

#include "private.h"
void texturesAutoPreset(TexturesDefinition* definition, TexturesPreset preset)
{
TexturesLayerDefinition* layer;
layersClear(definition->layers);
if (preset == TEXTURES_PRESET_IRELAND)
{
layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
layersSetName(definition->layers, 0, "Ground");
layer = layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
layersSetName(definition->layers, 1, "Grass");
}
else if (preset == TEXTURES_PRESET_ALPS)
{
/* TODO */
}
else if (preset == TEXTURES_PRESET_CANYON)
{
/* TODO */
}
}
void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerPreset preset)
{
noiseRandomizeOffsets(definition->_displacement_noise);
noiseRandomizeOffsets(definition->_detail_noise);
zoneClear(definition->terrain_zone);
switch (preset)
{
case TEXTURES_LAYER_PRESET_ROCK:
definition->displacement_height = 0.1;
definition->displacement_scaling = 2.0;
definition->displacement_offset = 0.0;
definition->material.base.r = 0.6;
definition->material.base.g = 0.55;
definition->material.base.b = 0.57;
definition->material.reflection = 0.02;
definition->material.shininess = 3.0;
break;
case TEXTURES_LAYER_PRESET_GRASS:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, -6.0, -5.0, 3.0, 15.0);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.05, 0.4);
definition->displacement_height = 0.0;
definition->displacement_scaling = 1.0;
definition->displacement_offset = 0.0;
definition->material.base.r = 0.12;
definition->material.base.g = 0.19;
definition->material.base.b = 0.035;
definition->material.reflection = 0.003;
definition->material.shininess = 2.0;
break;
case TEXTURES_LAYER_PRESET_SAND:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, -5.5, -4.5, -4.0, -3.0);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.15, 0.3);
definition->displacement_height = 0.0;
definition->displacement_scaling = 1.0;
definition->displacement_offset = 0.0;
definition->material.base.r = 0.30;
definition->material.base.g = 0.28;
definition->material.base.b = 0.02;
definition->material.reflection = 0.008;
definition->material.shininess = 6.0;
break;
case TEXTURES_LAYER_PRESET_SNOW:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 4.0, 5.0, 100.0, 100.0);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.2, 1.0);
definition->displacement_height = 0.0;
definition->displacement_scaling = 1.0;
definition->displacement_offset = 0.0;
definition->material.base.r = 1.0;
definition->material.base.g = 1.0;
definition->material.base.b = 1.0;
definition->material.reflection = 0.25;
definition->material.shininess = 0.6;
break;
default:
break;
}
texturesGetLayerType().callback_validate(definition);
}