paysages3d/src/basics
2014-01-21 21:51:11 +01:00
..
basics.pro Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
basics_global.h Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
BoundingBox.cpp Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
BoundingBox.h Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
Color.cpp Refactoring color 2013-11-13 20:07:35 +01:00
Color.h Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
Color.inline.cpp [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
ColorHSL.cpp Refactoring color 2013-11-13 20:07:35 +01:00
ColorHSL.h Refactoring color 2013-11-13 20:07:35 +01:00
ColorProfile.cpp Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
ColorProfile.h Refactored ColorProfile 2013-11-19 12:51:26 +01:00
Curve.cpp Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Curve.h Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
FractalNoise.cpp Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
FractalNoise.h Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
Geometry.cpp Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
Geometry.h Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
Interpolation.cpp TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Interpolation.h TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Matrix4.cpp Several speed optimizations 2013-12-11 12:46:39 +01:00
Matrix4.h Added camera to OpenGLSharedState 2013-12-22 17:30:48 +01:00
NoiseFunctionPerlin.cpp Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
NoiseFunctionPerlin.h Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
NoiseFunctionSimplex.cpp Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
NoiseFunctionSimplex.h Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
NoiseGenerator.cpp Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
NoiseGenerator.h Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
NoiseState.cpp Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
NoiseState.h Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
SpaceSegment.cpp Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
SpaceSegment.h Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
Texture2D.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Texture2D.h Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Texture3D.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Texture3D.h Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Texture4D.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Texture4D.h Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Vector3.cpp Refactored Vector3 to class 2013-11-11 13:56:39 +01:00
Vector3.h Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
Vector3.inline.cpp Several speed optimizations 2013-12-11 12:46:39 +01:00