.. |
basics.pro
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
basics_global.h
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
BoundingBox.cpp
|
Refactored Matrix4 and CameraDefinition
|
2013-11-14 18:47:03 +01:00 |
BoundingBox.h
|
Refactored Matrix4 and CameraDefinition
|
2013-11-14 18:47:03 +01:00 |
Color.cpp
|
Refactoring color
|
2013-11-13 20:07:35 +01:00 |
Color.h
|
Removed old C-Api from Color
|
2013-12-11 10:24:35 +01:00 |
Color.inline.cpp
|
[Broken WIP] Refactored textures, pictures and cache
|
2013-12-09 22:16:00 +01:00 |
ColorHSL.cpp
|
Refactoring color
|
2013-11-13 20:07:35 +01:00 |
ColorHSL.h
|
Refactoring color
|
2013-11-13 20:07:35 +01:00 |
ColorProfile.cpp
|
Small fixes to opengl rendering
|
2013-12-24 15:00:32 +01:00 |
ColorProfile.h
|
Refactored ColorProfile
|
2013-11-19 12:51:26 +01:00 |
Curve.cpp
|
Refactored RenderingScenery and STL containers usage
|
2013-12-10 22:32:58 +01:00 |
Curve.h
|
Refactored CloudsDefinition
|
2013-11-15 23:26:44 +01:00 |
FractalNoise.cpp
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
FractalNoise.h
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
Geometry.cpp
|
Removed old euclid.h/c
|
2013-11-20 17:09:55 +01:00 |
Geometry.h
|
Removed old euclid.h/c
|
2013-11-20 17:09:55 +01:00 |
Interpolation.cpp
|
TerrainDefinition and Scenery refactoring
|
2013-11-17 22:36:18 +01:00 |
Interpolation.h
|
TerrainDefinition and Scenery refactoring
|
2013-11-17 22:36:18 +01:00 |
Matrix4.cpp
|
Several speed optimizations
|
2013-12-11 12:46:39 +01:00 |
Matrix4.h
|
Added camera to OpenGLSharedState
|
2013-12-22 17:30:48 +01:00 |
NoiseFunctionPerlin.cpp
|
Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
NoiseFunctionPerlin.h
|
Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
NoiseFunctionSimplex.cpp
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
NoiseFunctionSimplex.h
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
NoiseGenerator.cpp
|
Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
NoiseGenerator.h
|
Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
NoiseState.cpp
|
Added NoiseState offsets to FractalNoise
|
2014-01-01 18:21:34 +01:00 |
NoiseState.h
|
Added NoiseState offsets to FractalNoise
|
2014-01-01 18:21:34 +01:00 |
SpaceSegment.cpp
|
Freeze and disable fluid medium traversal, for master merge of progress
|
2013-11-11 15:42:11 +01:00 |
SpaceSegment.h
|
Freeze and disable fluid medium traversal, for master merge of progress
|
2013-11-11 15:42:11 +01:00 |
Texture2D.cpp
|
Added textures to OpenGLSharedState
|
2013-12-22 18:05:11 +01:00 |
Texture2D.h
|
Added textures to OpenGLSharedState
|
2013-12-22 18:05:11 +01:00 |
Texture3D.cpp
|
Added textures to OpenGLSharedState
|
2013-12-22 18:05:11 +01:00 |
Texture3D.h
|
Added textures to OpenGLSharedState
|
2013-12-22 18:05:11 +01:00 |
Texture4D.cpp
|
Added textures to OpenGLSharedState
|
2013-12-22 18:05:11 +01:00 |
Texture4D.h
|
Added textures to OpenGLSharedState
|
2013-12-22 18:05:11 +01:00 |
Vector3.cpp
|
Refactored Vector3 to class
|
2013-11-11 13:56:39 +01:00 |
Vector3.h
|
Removed old C-api for Vector3
|
2013-12-11 11:32:10 +01:00 |
Vector3.inline.cpp
|
Several speed optimizations
|
2013-12-11 12:46:39 +01:00 |