paysages3d/src/render/preview/CloudsAspectPreviewRenderer.cpp

134 lines
3.6 KiB
C++

#include "CloudsAspectPreviewRenderer.h"
#include "BasePreview.h"
#include "Scenery.h"
#include "clouds/BaseCloudsModel.h"
#include "CloudsDefinition.h"
#include "CloudLayerDefinition.h"
#include "CloudsRenderer.h"
#include "LightStatus.h"
#include "LightComponent.h"
#include "AtmosphereResult.h"
class FakeCloudModel:public BaseCloudsModel
{
public:
FakeCloudModel(BaseCloudsModel* real_model):
BaseCloudsModel(real_model->getLayer()), real_model(real_model)
{
}
virtual ~FakeCloudModel()
{
delete real_model;
}
virtual void update()
{
real_model->update();
}
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const
{
real_model->getAltitudeRange(min_altitude, max_altitude);
}
virtual void getDetailRange(double *min_step, double *max_step) const
{
real_model->getDetailRange(min_step, max_step);
*min_step *= 0.4;
*max_step *= 0.4;
}
virtual double getProbability(const Vector3 &location, double radius) const
{
return real_model->getProbability(location, radius);
}
virtual Color filterLight(const Color &light, double length, double density) const
{
return real_model->filterLight(light, length, density);
}
virtual Color applyLightExit(const Color &light, const Vector3 &light_direction, const Vector3 &direction_to_eye) const
{
return real_model->applyLightExit(light, light_direction, direction_to_eye);
}
virtual double getDensity(const Vector3 &location) const override
{
Vector3 location_ext(location.x * 0.5, location.y, location.z * 0.5);
double ymin, ymax, thickness;
getAltitudeRange(&ymin, &ymax);
thickness = ymax - ymin;
Vector3 center(0.0, ymin + thickness * 0.5, 0.0);
double distance = 2.0 * location_ext.sub(center).getNorm() / thickness;
double fallout = 0.7;
if (distance > 1.0)
{
return 0.0;
}
else if (distance < 1.0 - fallout)
{
return 1.0;
}
else
{
double factor = (1.0 - distance) / fallout;
return real_model->getDensity(location_ext) * (1.0 - factor) + factor;
}
}
private:
BaseCloudsModel* real_model;
};
CloudsAspectPreviewRenderer::CloudsAspectPreviewRenderer(CloudLayerDefinition* layer):
layer(layer)
{
CloudsDefinition* clouds = getScenery()->getClouds();
clouds->clear();
clouds->addLayer();
render_quality = 6;
}
void CloudsAspectPreviewRenderer::bindEvent(BasePreview* preview)
{
preview->configScaling(0.5, 2.0, 0.1, 2.0);
preview->configHdrToneMapping(true);
}
void CloudsAspectPreviewRenderer::updateEvent()
{
CloudLayerDefinition* preview_layer = getScenery()->getClouds()->getCloudLayer(0);
layer->copy(preview_layer);
preview_layer->coverage = 0.5;
prepare();
disableAtmosphere();
BaseCloudsModel* real_model = getCloudsRenderer()->getLayerModel(0);
getCloudsRenderer()->setLayerModel(0, new FakeCloudModel(real_model), false);
}
Color CloudsAspectPreviewRenderer::getColor2D(double x, double y, double)
{
Vector3 start, end;
BaseCloudsModel* model = getCloudsRenderer()->getLayerModel(0);
double ymin, ymax, thickness;
model->getAltitudeRange(&ymin, &ymax);
thickness = ymax - ymin;
start.x = x * thickness;
start.y = ymin + (1.0 - y) * thickness * 0.5;
start.z = thickness;
end.x = start.x;
end.y = start.y;
end.z = -start.z;
return getCloudsRenderer()->getColor(start, end, COLOR_BLUE);
}