paysages3d/src/render/preview/SceneryTopDownPreviewRenderer.h

38 lines
998 B
C++

#ifndef SCENERYTOPDOWNPREVIEWRENDERER_H
#define SCENERYTOPDOWNPREVIEWRENDERER_H
#include "preview_global.h"
#include "Base2dPreviewRenderer.h"
namespace paysages {
namespace preview {
class PREVIEWSHARED_EXPORT SceneryTopDownPreviewRenderer : public Base2dPreviewRenderer
{
public:
SceneryTopDownPreviewRenderer(Scenery* scenery);
protected:
virtual void bindEvent(BasePreview* preview) override;
virtual void updateEvent() override;
virtual Color getColor2D(double x, double y, double scaling) override;
virtual void toggleChangeEvent(const std::string &key, bool value) override;
virtual double getPrecision(const Vector3 &location) override;
virtual Vector3 getCameraLocation(const Vector3 &target) override;
virtual Color applyMediumTraversal(Vector3 location, Color color) override;
private:
Scenery* scenery;
bool clouds_enabled;
bool specularity_enabled;
CloudsDefinition* no_clouds;
};
}
}
#endif // SCENERYTOPDOWNPREVIEWRENDERER_H