paysages3d/src/render/preview/TerrainShapePreviewRenderer.h

35 lines
798 B
C++

#ifndef TERRAINSHAPEPREVIEWRENDERER_H
#define TERRAINSHAPEPREVIEWRENDERER_H
#include "preview_global.h"
#include "Base2dPreviewRenderer.h"
namespace paysages {
namespace preview {
class PREVIEWSHARED_EXPORT TerrainShapePreviewRenderer : public Base2dPreviewRenderer
{
public:
explicit TerrainShapePreviewRenderer(TerrainDefinition* terrain);
protected:
virtual Vector3 getCameraLocation(const Vector3 &target) override;
virtual void bindEvent(BasePreview* preview) override;
virtual void updateEvent() override;
virtual Color getColor2D(double x, double y, double scaling) override;
virtual Color getWaterColor(double x, double y, double scaling);
TerrainDefinition* _terrain;
private:
double _water_height;
};
}
}
#endif // TERRAINSHAPEPREVIEWRENDERER_H