52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#include "TextureLayerAspectPreviewRenderer.h"
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#include "Scenery.h"
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#include "BasePreview.h"
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#include "TexturesRenderer.h"
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TextureLayerAspectPreviewRenderer::TextureLayerAspectPreviewRenderer():
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Base2dPreviewRenderer()
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{
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textures = NULL;
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render_quality = 3;
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}
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void TextureLayerAspectPreviewRenderer::setTextures(TexturesDefinition* textures)
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{
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this->textures = textures;
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}
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void TextureLayerAspectPreviewRenderer::setLayer(int layer)
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{
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this->layer = layer;
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}
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void TextureLayerAspectPreviewRenderer::bindEvent(BasePreview* preview)
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{
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preview->addOsd(QString("geolocation"));
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preview->configScaling(20.0, 1000.0, 20.0, 200.0);
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preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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void TextureLayerAspectPreviewRenderer::updateEvent()
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{
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Base2dPreviewRenderer::updateEvent();
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if (textures)
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{
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getScenery()->setTextures(textures);
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}
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disableAtmosphere();
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disableClouds();
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}
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Color TextureLayerAspectPreviewRenderer::getColor2D(double x, double y, double)
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{
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TexturesRenderer* textures_renderer = getTexturesRenderer();
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return textures_renderer->applyToTerrain(x, y).final_color;
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}
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