paysages3d/src/render/preview/WaterAspectPreviewRenderer.h

37 lines
1.1 KiB
C++

#ifndef WATERASPECTPREVIEWRENDERER_H
#define WATERASPECTPREVIEWRENDERER_H
#include "preview_global.h"
#include "Base2dPreviewRenderer.h"
namespace paysages {
namespace preview {
class PREVIEWSHARED_EXPORT WaterAspectPreviewRenderer : public Base2dPreviewRenderer
{
public:
WaterAspectPreviewRenderer(WaterDefinition* definition);
virtual void bindEvent(BasePreview* preview) override;
virtual void updateEvent() override;
virtual void cameraEvent(double x, double y, double scaling) override;
virtual Color getColor2D(double x, double y, double scaling) override;
virtual void toggleChangeEvent(const std::string &key, bool value) override;
virtual void choiceChangeEvent(const std::string &key, int position) override;
virtual double getPrecision(const Vector3 &location) override;
virtual RayCastingResult rayWalking(const Vector3 &location, const Vector3 &direction, int terrain, int water, int sky, int clouds) override;
private:
WaterDefinition* definition;
bool lighting;
int background;
};
}
}
#endif // WATERASPECTPREVIEWRENDERER_H