Michaël Lemaire
a4353f8a64
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@394 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include "formterraincanvas.h"
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/**************** Form ****************/
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FormTerrainCanvas::FormTerrainCanvas(QWidget *parent, Layers* layers):
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BaseFormLayer(parent, layers)
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{
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_definition = terrainCanvasCreate();
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// TODO Area
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addInputDouble(tr("Apply at height"), &_definition->offset_y, -20.0, 20.0, 0.1, 1.0);
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addInputHeightMap(tr("Height map"), &_definition->height_map);
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addInputDouble(tr("Canvas height"), &_definition->height_factor, 0.0, 20.0, 0.1, 1.0);
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addInputNoise(tr("Detail noise"), _definition->detail_noise);
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addInputDouble(tr("Detail noise height"), &_definition->detail_height_factor, 0.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Detail noise scaling"), &_definition->detail_scaling, 0.0, 20.0, 0.1, 1.0);
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addInputEnum(tr("Mask shape"), &_definition->mask.mode, QStringList(tr("Square")) << tr("Circle"));
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addInputDouble(tr("Mask smoothing"), &_definition->mask.smoothing, 0.0, 1.0, 0.01, 0.1);
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revertConfig();
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}
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FormTerrainCanvas::~FormTerrainCanvas()
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{
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terrainCanvasDelete(_definition);
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}
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void FormTerrainCanvas::layerGetCopy(void* layer_definition)
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{
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terrainCanvasCopy((TerrainCanvas*)layer_definition, _definition);
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}
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void FormTerrainCanvas::layerApply(void* layer_definition)
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{
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terrainCanvasCopy(_definition, (TerrainCanvas*)layer_definition);
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}
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