Michaël Lemaire
b6555f822c
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@360 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
#ifndef _PAYSAGES_SKY_H_
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#define _PAYSAGES_SKY_H_
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#include "shared/types.h"
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#include "color.h"
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#include "lighting.h"
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#include "pack.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum
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{
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SKY_MODEL_CUSTOM = 0,
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SKY_MODEL_RAYLEIGH_MIE = 1,
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SKY_MODEL_PREETHAM = 2
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} SkyModel;
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typedef struct
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{
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SkyModel model;
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double daytime;
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Color sun_color;
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double sun_radius;
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double sun_halo_size;
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Curve* sun_halo_profile;
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double dome_lighting;
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struct {
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int auto_from_daytime;
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Color zenith_color;
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Color haze_color;
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double haze_height;
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double haze_smoothing;
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ColorGradation* _sky_gradation;
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} model_custom;
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struct {
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double turbidity;
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} model_preetham;
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} SkyDefinition;
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void skyInit();
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void skyQuit();
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void skySave(PackStream* stream, SkyDefinition* definition);
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void skyLoad(PackStream* stream, SkyDefinition* definition);
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SkyDefinition skyCreateDefinition();
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void skyDeleteDefinition(SkyDefinition* definition);
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void skyCopyDefinition(SkyDefinition* source, SkyDefinition* destination);
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void skyValidateDefinition(SkyDefinition* definition);
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int skyGetLights(SkyDefinition* sky, Renderer* renderer, LightDefinition* lights, int max_lights);
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Color skyGetColor(SkyDefinition* definition, Renderer* renderer, Vector3 eye, Vector3 look);
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void skyRender(SkyDefinition* definition, Renderer* renderer);
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Vector3 skyGetSunDirection(SkyDefinition* definition);
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Color skyGetSunColor(SkyDefinition* definition);
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Color skyGetZenithColor(SkyDefinition* definition);
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Color skyGetHorizonColor(SkyDefinition* definition);
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#ifdef __cplusplus
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}
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#endif
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#endif
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