paysages3d/src/render/software/CloudBasicLayerRenderer.h

35 lines
1.1 KiB
C++

#ifndef CLOUDBASICLAYERRENDERER_H
#define CLOUDBASICLAYERRENDERER_H
#include "software_global.h"
#include "BaseCloudLayerRenderer.h"
typedef struct CloudSegment CloudSegment;
namespace paysages {
namespace software {
/*!
* \brief Basic cloud layer renderer.
*
* This renderer simply iters through the cloud layer, collecting cloud segments.
* It does not account for local density variations.
*/
class SOFTWARESHARED_EXPORT CloudBasicLayerRenderer: public BaseCloudLayerRenderer
{
public:
CloudBasicLayerRenderer(SoftwareRenderer* parent);
virtual Color getColor(BaseCloudsModel *model, const Vector3 &eye, const Vector3 &location) override;
virtual bool alterLight(BaseCloudsModel *model, LightComponent* light, const Vector3 &eye, const Vector3 &location) override;
private:
int findSegments(BaseCloudsModel* model, const Vector3 &start, const Vector3 &direction, int max_segments, double max_inside_length, double max_total_length, double* inside_length, double* total_length, CloudSegment* out_segments);
};
}
}
#endif // CLOUDBASICLAYERRENDERER_H