paysages3d/lib_paysages/lighting.h

58 lines
1.4 KiB
C

#ifndef _PAYSAGES_LIGHTING_H_
#define _PAYSAGES_LIGHTING_H_
#include "shared/types.h"
#include "renderer.h"
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
#define LIGHTING_MAX_LIGHTS 10
typedef struct
{
Vector3 direction;
Color color;
double maxshadow;
} LightDefinition;
typedef struct
{
int autosetfromsky;
int nblights;
LightDefinition lights[LIGHTING_MAX_LIGHTS];
int _nbautolights;
LightDefinition _autolights[LIGHTING_MAX_LIGHTS];
} LightingDefinition;
typedef struct
{
Color base;
double reflection;
double shininess;
} SurfaceMaterial;
void lightingInit();
void lightingSave(FILE* f);
void lightingLoad(FILE* f);
LightingDefinition lightingCreateDefinition();
void lightingDeleteDefinition(LightingDefinition* definition);
void lightingCopyDefinition(LightingDefinition* source, LightingDefinition* destination);
void lightingValidateDefinition(LightingDefinition* definition);
int lightingGetLightCount(LightingDefinition* definition);
LightDefinition lightingGetLight(LightingDefinition* definition, int light);
int lightingAddLight(LightingDefinition* definition, LightDefinition light);
void lightingDeleteLight(LightingDefinition* definition, int light);
Color lightingApplyToSurface(LightingDefinition* definition, Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial material);
#ifdef __cplusplus
}
#endif
#endif