Michaël Lemaire
bf87e72a4a
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@544 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
64 lines
1.8 KiB
Text
64 lines
1.8 KiB
Text
????-??-?? Technology Preview 2
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Global :
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* Version handling in saved files.
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* Replaced old noise algorithm with Simplex Noise (up to 4 times faster).
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* New noise settings for better shape control.
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Terrain :
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* Added canvases to paint the shape directly.
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* Shadows have been improved and are now configurable.
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Textures :
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* New texture model (perpendicular displacement and thickness).
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* Textures ranges are now using curves.
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Water :
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* Revamped light-based coloring.
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* Added foam.
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Atmosphere :
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* Merged with sky module.
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* New sky model and aerial perspective (based on Preetham's work).
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* Better previews.
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Clouds :
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* Added clouds hardness to light.
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* New cloud model with 2 noises : one for the global shape and one for edges.
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* Added clouds types with automatic settings.
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Rendering :
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* Added full scene antialiasing (FSAA).
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* High Dynamic Range lighting.
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GUI :
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* Improved curve rendering.
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* New material editor.
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* Added render timer.
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* Previews locations and render params are now saved.
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* Added grid and axis labels to curve editor.
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* Added layer sorting and naming.
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* Automatic settings can be loaded from presets.
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Previews :
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* Scaling is now logarithmic (slower when zoomed).
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* Drawing now takes advantage of multiple CPU cores.
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* Added camera location.
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* Added toggles and choices to configure some previews.
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3D Explorer:
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* Added ground texture and skybox.
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* Progressive rendering now takes advantage of multiple CPU cores.
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2012-04-20 Technology Preview 1
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-------------------------------
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First preview version :
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* Ground with simple texture layers
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* Water with waves, transparency and reflection
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* Sky with sun
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* Atmosphere with fog
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* Cloud 3d layers
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* Two-pass rendering
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* Form-based GUI, with real-time previews
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