Michaël Lemaire
23586ee5f4
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@250 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
314 lines
8.4 KiB
C
314 lines
8.4 KiB
C
#include "zone.h"
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#include <stdlib.h>
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#include <math.h>
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#include "tools.h"
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#define MAX_RANGES 20
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#define MAX_CIRCLES 20
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typedef struct
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{
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double value;
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double hardmin;
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double softmin;
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double softmax;
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double hardmax;
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} Range;
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typedef struct
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{
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double value;
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double centerx;
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double centerz;
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double softradius;
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double hardradius;
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} Circle;
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struct Zone {
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Range height_ranges[MAX_RANGES];
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int height_ranges_count;
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Range steepness_ranges[MAX_RANGES];
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int steepness_ranges_count;
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Circle circles_included[MAX_CIRCLES];
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int circles_included_count;
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Circle circles_excluded[MAX_CIRCLES];
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int circles_excluded_count;
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};
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Zone* zoneCreate()
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{
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Zone* result;
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result = (Zone*)malloc(sizeof(Zone));
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result->height_ranges_count = 0;
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result->steepness_ranges_count = 0;
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result->circles_included_count = 0;
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result->circles_excluded_count = 0;
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return result;
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}
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void zoneDelete(Zone* zone)
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{
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free(zone);
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}
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void zoneSave(FILE* f, Zone* zone)
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{
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int i;
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toolsSaveInt(f, &zone->height_ranges_count);
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for (i = 0; i < zone->height_ranges_count; i++)
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{
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toolsSaveDouble(f, &zone->height_ranges[i].value);
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toolsSaveDouble(f, &zone->height_ranges[i].hardmin);
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toolsSaveDouble(f, &zone->height_ranges[i].softmin);
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toolsSaveDouble(f, &zone->height_ranges[i].softmax);
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toolsSaveDouble(f, &zone->height_ranges[i].hardmax);
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}
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toolsSaveInt(f, &zone->steepness_ranges_count);
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for (i = 0; i < zone->steepness_ranges_count; i++)
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{
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toolsSaveDouble(f, &zone->steepness_ranges[i].value);
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toolsSaveDouble(f, &zone->steepness_ranges[i].hardmin);
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toolsSaveDouble(f, &zone->steepness_ranges[i].softmin);
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toolsSaveDouble(f, &zone->steepness_ranges[i].softmax);
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toolsSaveDouble(f, &zone->steepness_ranges[i].hardmax);
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}
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toolsSaveInt(f, &zone->circles_included_count);
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for (i = 0; i < zone->circles_included_count; i++)
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{
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toolsSaveDouble(f, &zone->circles_included[i].value);
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toolsSaveDouble(f, &zone->circles_included[i].centerx);
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toolsSaveDouble(f, &zone->circles_included[i].centerz);
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toolsSaveDouble(f, &zone->circles_included[i].softradius);
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toolsSaveDouble(f, &zone->circles_included[i].hardradius);
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}
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toolsSaveInt(f, &zone->circles_excluded_count);
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for (i = 0; i < zone->circles_excluded_count; i++)
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{
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toolsSaveDouble(f, &zone->circles_excluded[i].value);
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toolsSaveDouble(f, &zone->circles_excluded[i].centerx);
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toolsSaveDouble(f, &zone->circles_excluded[i].centerz);
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toolsSaveDouble(f, &zone->circles_excluded[i].softradius);
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toolsSaveDouble(f, &zone->circles_excluded[i].hardradius);
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}
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}
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void zoneLoad(FILE* f, Zone* zone)
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{
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int i;
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toolsLoadInt(f, &zone->height_ranges_count);
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for (i = 0; i < zone->height_ranges_count; i++)
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{
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toolsLoadDouble(f, &zone->height_ranges[i].value);
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toolsLoadDouble(f, &zone->height_ranges[i].hardmin);
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toolsLoadDouble(f, &zone->height_ranges[i].softmin);
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toolsLoadDouble(f, &zone->height_ranges[i].softmax);
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toolsLoadDouble(f, &zone->height_ranges[i].hardmax);
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}
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toolsLoadInt(f, &zone->steepness_ranges_count);
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for (i = 0; i < zone->steepness_ranges_count; i++)
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{
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toolsLoadDouble(f, &zone->steepness_ranges[i].value);
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toolsLoadDouble(f, &zone->steepness_ranges[i].hardmin);
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toolsLoadDouble(f, &zone->steepness_ranges[i].softmin);
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toolsLoadDouble(f, &zone->steepness_ranges[i].softmax);
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toolsLoadDouble(f, &zone->steepness_ranges[i].hardmax);
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}
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toolsLoadInt(f, &zone->circles_included_count);
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for (i = 0; i < zone->circles_included_count; i++)
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{
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toolsLoadDouble(f, &zone->circles_included[i].value);
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toolsLoadDouble(f, &zone->circles_included[i].centerx);
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toolsLoadDouble(f, &zone->circles_included[i].centerz);
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toolsLoadDouble(f, &zone->circles_included[i].softradius);
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toolsLoadDouble(f, &zone->circles_included[i].hardradius);
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}
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toolsLoadInt(f, &zone->circles_excluded_count);
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for (i = 0; i < zone->circles_excluded_count; i++)
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{
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toolsLoadDouble(f, &zone->circles_excluded[i].value);
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toolsLoadDouble(f, &zone->circles_excluded[i].centerx);
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toolsLoadDouble(f, &zone->circles_excluded[i].centerz);
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toolsLoadDouble(f, &zone->circles_excluded[i].softradius);
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toolsLoadDouble(f, &zone->circles_excluded[i].hardradius);
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}
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}
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void zoneCopy(Zone* source, Zone* destination)
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{
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*destination = *source;
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}
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void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius)
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{
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Circle circle = {value, centerx, centerz, softradius, hardradius};
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if (zone->circles_included_count < MAX_CIRCLES)
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{
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zone->circles_included[zone->circles_included_count++] = circle;
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}
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}
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void zoneExcludeCircleArea(Zone* zone, double centerx, double centerz, double softradius, double hardradius)
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{
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/* TODO */
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}
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void zoneAddHeightRange(Zone* zone, double value, double hardmin, double softmin, double softmax, double hardmax)
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{
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Range range = {value, hardmin, softmin, softmax, hardmax};
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if (zone->height_ranges_count < MAX_RANGES)
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{
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zone->height_ranges[zone->height_ranges_count++] = range;
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}
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}
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void zoneAddSteepnessRange(Zone* zone, double value, double hardmin, double softmin, double softmax, double hardmax)
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{
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Range range = {value, hardmin, softmin, softmax, hardmax};
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if (zone->steepness_ranges_count < MAX_RANGES)
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{
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zone->steepness_ranges[zone->steepness_ranges_count++] = range;
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}
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}
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static inline double _getRangeInfluence(Range range, double position)
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{
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if (position >= range.hardmin && position <= range.hardmax)
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{
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if (position < range.softmin)
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{
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return range.value * (position - range.hardmin) / (range.softmin - range.hardmin);
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}
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else if (position > range.softmax)
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{
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return range.value * (range.hardmax - position) / (range.hardmax - range.softmax);
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}
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else
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{
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return range.value;
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}
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}
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else
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{
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return 0.0;
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}
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}
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static inline double _getCircleInfluence(Circle circle, Vector3 position)
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{
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double radius, dx, dz;
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dx = position.x - circle.centerx;
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dz = position.z - circle.centerz;
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radius = sqrt(dx * dx + dz * dz);
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if (radius > circle.hardradius)
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{
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return 0.0;
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}
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else if (radius < circle.softradius)
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{
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return circle.value;
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}
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else
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{
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return circle.value * (circle.hardradius - radius) / (circle.hardradius - circle.softradius);
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}
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}
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double zoneGetValue(Zone* zone, Vector3 location, Vector3 normal)
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{
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int i;
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double value, value_height, value_steepness, value_circle;
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if (zone->circles_included_count > 0)
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{
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value_circle = 0.0;
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for (i = 0; i < zone->circles_included_count; i++)
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{
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value = _getCircleInfluence(zone->circles_included[i], location);
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if (value > value_circle)
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{
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value_circle = value;
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}
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}
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}
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else
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{
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value_circle = 1.0;
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}
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if (zone->height_ranges_count > 0)
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{
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value_height = 0.0;
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for (i = 0; i < zone->height_ranges_count; i++)
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{
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value = _getRangeInfluence(zone->height_ranges[i], location.y);
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if (value > value_height)
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{
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value_height = value;
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}
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}
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}
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else
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{
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value_height = 1.0;
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}
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if (zone->steepness_ranges_count > 0)
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{
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value_steepness = 0.0;
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for (i = 0; i < zone->steepness_ranges_count; i++)
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{
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value = _getRangeInfluence(zone->steepness_ranges[i], (1.0 - normal.y));
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if (value > value_steepness)
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{
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value_steepness = value;
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}
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}
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}
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else
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{
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value_steepness = 1.0;
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}
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if (value_steepness < value_height)
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{
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if (value_circle < value_steepness)
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{
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return value_circle;
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}
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else
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{
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return value_steepness;
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}
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}
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else
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{
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if (value_circle < value_height)
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{
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return value_circle;
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}
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else
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{
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return value_height;
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}
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}
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}
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