paysages3d/ChangeLog
2013-03-31 20:27:21 +00:00

64 lines
1.8 KiB
Text

????-??-?? Technology Preview 2
-------------------------------
Global :
* Version handling in saved files.
* Replaced old noise algorithm with Simplex Noise (up to 4 times faster).
* New noise settings for better shape control.
Terrain :
* Added canvases to paint the shape directly.
* Shadows have been improved and are now configurable.
Textures :
* New texture model (perpendicular displacement and thickness).
* Textures ranges are now using curves.
Water :
* Revamped light-based coloring.
* Added foam.
Atmosphere :
* Merged with sky module.
* New sky model and aerial perspective (based on Preetham's work).
* Better previews.
Clouds :
* Added clouds hardness to light.
* New cloud model with 2 noises : one for the global shape and one for edges.
* Added clouds types with automatic settings.
Rendering :
* Added full scene antialiasing (FSAA).
* High Dynamic Range lighting.
GUI :
* Improved curve rendering.
* New material editor.
* Added render timer.
* Previews locations and render params are now saved.
* Added grid and axis labels to curve editor.
* Added layer sorting and naming.
* Automatic settings can be loaded from presets.
Previews :
* Scaling is now logarithmic (slower when zoomed).
* Drawing now takes advantage of multiple CPU cores.
* Added camera location.
* Added toggles and choices to configure some previews.
3D Explorer:
* Added ground texture and skybox.
* Progressive rendering now takes advantage of multiple CPU cores.
2012-04-20 Technology Preview 1
-------------------------------
First preview version :
* Ground with simple texture layers
* Water with waves, transparency and reflection
* Sky with sun
* Atmosphere with fog
* Cloud 3d layers
* Two-pass rendering
* Form-based GUI, with real-time previews