Michaël Lemaire
dbb9e95442
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@533 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
#ifndef _PAYSAGES_TOOLS_LIGHTING_H_
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#define _PAYSAGES_TOOLS_LIGHTING_H_
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#include "euclid.h"
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#include "color.h"
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#include "pack.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct
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{
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Color base;
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double reflection;
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double shininess;
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} SurfaceMaterial;
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typedef struct
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{
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Vector3 direction; /* Global direction of the light */
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Color color; /* Main color of the light */
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double reflection; /* Reflected factor of the light (for specular lighting) */
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int altered; /* Should the light be filtered or masked (by atmosphere, water, ground, clouds...) */
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} LightDefinition;
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typedef int (*FuncLightingAlterLight)(void* data, LightDefinition* light, Vector3 at);
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typedef struct LightingManager LightingManager;
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typedef struct LightStatus LightStatus;
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LightingManager* lightingManagerCreate();
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void lightingManagerDelete(LightingManager* filter);
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void lightingManagerRegisterFilter(LightingManager* filter, FuncLightingAlterLight callback, void* data);
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void lightingManagerDisableSpecularity(LightingManager* manager);
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LightStatus* lightingCreateStatus(LightingManager* manager, Vector3 location, Vector3 eye);
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void lightingDeleteStatus(LightStatus* status);
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void lightingPushLight(LightStatus* status, LightDefinition* light);
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Color lightingApplyStatus(LightStatus* status, Vector3 normal, SurfaceMaterial* material);
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Vector3 lightingGetStatusLocation(LightStatus* status);
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Color lightingApplyOneLight(LightDefinition* light, Vector3 eye, Vector3 location, Vector3 normal, SurfaceMaterial* material);
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void materialSave(PackStream* stream, SurfaceMaterial* material);
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void materialLoad(PackStream* stream, SurfaceMaterial* material);
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#ifdef __cplusplus
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}
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#endif
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#endif
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