paysages3d/src/tests
Michaël Lemaire 52bad18d26 Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
..
googletest Use version 1.7.0 of google test 2014-08-25 21:09:42 +02:00
AtmosphereDefinition_Test.cpp Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
BaseTestCase.cpp Started adding cppunit tests 2013-10-31 22:53:22 +01:00
BaseTestCase.h Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
Camera_Test.cpp Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
Canvas_Test.cpp Larger maximal canvas portion size 2014-08-21 10:11:44 +02:00
CanvasPixel_Test.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
CanvasPortion_Test.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
CanvasPreview_Test.cpp Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
CappedCylinder_Test.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
Clouds_Test.cpp Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
ColorHSL_Test.cpp Switched to RGB material colors 2015-08-19 19:14:59 +02:00
DefinitionNode_Test.cpp Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
DiffManager_Test.cpp Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
Disk_Test.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
Euclid_Test.cpp Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
FloatNode_Test.cpp Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
FluidMediumManager_Test.cpp Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
FractalNoise_Test.cpp Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
GodRaysSampler_Test.cpp Fixed a random behavior in god rays tests 2015-10-08 00:47:14 +02:00
InfiniteCylinder_Test.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
InfinitePlane_Test.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
Interpolation_Test.cpp Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
IntNode_Test.cpp Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
Layers_Test.cpp Added FloatNode and smart save/load of definition tree 2015-08-13 23:46:50 +02:00
LightingManager_Test.cpp Refactored lighting manager 2015-09-25 00:12:31 +02:00
main.cpp Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
NoiseGenerator_Test.cpp Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
PackStream_Test.cpp Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
Rasterizer_Test.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
RenderProgress_Test.cpp Improved render progress. 2015-08-23 20:22:37 +02:00
Scenery_Test.cpp Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
SpaceSegment_Test.cpp Added missing SurfaceMaterial::copy 2015-10-15 20:28:05 +02:00
Sphere_Test.cpp Added geometry primitives 2015-10-15 20:21:32 +02:00
TerrainPainting_Test.cpp Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
tests.pro Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
Vector3_Test.cpp Added Vector3::randomInSphere 2015-10-15 19:51:24 +02:00
VertexArray_Test.cpp Introduced VertexArray object to handle terrain vertex data 2013-12-23 17:24:05 +01:00
Zone_Test.cpp Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00