Michaël Lemaire
53a29d5015
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@561 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
100 lines
2.1 KiB
C++
100 lines
2.1 KiB
C++
#ifndef _PAYSAGES_QT_WIDGETHEIGHTMAP_H_
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#define _PAYSAGES_QT_WIDGETHEIGHTMAP_H_
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#include <QGLWidget>
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#include <QDateTime>
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#include "rendering/camera.h"
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#include "rendering/tools/euclid.h"
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#include "rendering/renderer.h"
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#include "rendering/terrain/public.h"
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typedef struct
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{
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Vector3 point;
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Vector3 normal;
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int painted;
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} _VertexInfo;
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typedef enum
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{
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HEIGHTMAP_BRUSH_RAISE = 0,
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HEIGHTMAP_BRUSH_SMOOTH = 1,
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HEIGHTMAP_BRUSH_RESTORE = 2
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} HeightMapBrushMode;
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class WidgetHeightMap : public QGLWidget
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{
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Q_OBJECT
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public:
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WidgetHeightMap(QWidget* parent, TerrainDefinition* terrain);
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~WidgetHeightMap();
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void setBrushMode(HeightMapBrushMode mode);
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void setBrushSize(double size);
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void setBrushSmoothing(double smoothing);
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void setBrushStrength(double smoothing);
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QString getMemoryStats();
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public slots:
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void revert();
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signals:
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void heightmapChanged();
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protected:
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void keyPressEvent(QKeyEvent* event);
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void mousePressEvent(QMouseEvent* event);
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void mouseReleaseEvent(QMouseEvent* event);
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void mouseMoveEvent(QMouseEvent* event);
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void wheelEvent(QWheelEvent* event);
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void timerEvent(QTimerEvent* event);
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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private:
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void scrollTopCamera(double dx, double dz);
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void zoomTopCamera(double dzoom);
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void updateVertexInfo();
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private:
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TerrainDefinition* _terrain;
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Renderer* _renderer;
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_VertexInfo* _vertices;
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bool _dirty;
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qint64 _memory_stats;
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double _water_height;
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bool _water;
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bool _wireframe;
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double _average_frame_time;
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int _last_brush_action;
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int _last_mouse_x;
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int _last_mouse_y;
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QDateTime _last_time;
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bool _mouse_moved;
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double _target_x;
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double _target_z;
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CameraDefinition* _top_camera;
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CameraDefinition* _temp_camera;
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CameraDefinition* _current_camera;
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double _zoom;
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double _brush_x;
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double _brush_z;
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HeightMapBrushMode _brush_mode;
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double _brush_size;
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double _brush_smoothing;
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double _brush_strength;
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NoiseGenerator* _brush_noise;
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};
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#endif
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