paysages3d/src/rendering/textures/tex_presets.cpp

120 lines
5.5 KiB
C++

#include "private.h"
#include "NoiseGenerator.h"
void texturesAutoPreset(TexturesDefinition* definition, TexturesPreset preset)
{
TexturesLayerDefinition* layer;
layersClear(definition->layers);
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_MUD);
layersSetName(definition->layers, 0, "Mud");
if (preset == TEXTURES_PRESET_FULL)
{
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
layersSetName(definition->layers, 1, "Ground");
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
layersSetName(definition->layers, 2, "Grass");
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SAND);
layersSetName(definition->layers, 3, "Sand");
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SNOW);
layersSetName(definition->layers, 4, "Snow");
}
else if (preset == TEXTURES_PRESET_IRELAND)
{
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
layersSetName(definition->layers, 1, "Ground");
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_GRASS);
layersSetName(definition->layers, 2, "Grass");
}
else if (preset == TEXTURES_PRESET_ALPS)
{
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_ROCK);
layersSetName(definition->layers, 1, "Ground");
layer = (TexturesLayerDefinition*)layersGetLayer(definition->layers, layersAddLayer(definition->layers, NULL));
texturesLayerAutoPreset(layer, TEXTURES_LAYER_PRESET_SNOW);
layersSetName(definition->layers, 2, "Snow");
}
else if (preset == TEXTURES_PRESET_CANYON)
{
/* TODO */
}
}
void texturesLayerAutoPreset(TexturesLayerDefinition* definition, TexturesLayerPreset preset)
{
definition->_displacement_noise->randomizeOffsets();
definition->_detail_noise->randomizeOffsets();
zoneClear(definition->terrain_zone);
switch (preset)
{
case TEXTURES_LAYER_PRESET_MUD:
definition->displacement_height = 0.05;
definition->displacement_scaling = 3.0;
definition->displacement_offset = 0.0;
definition->material.base = colorToHSL(colorFromValues(0.4, 0.38, 0.35, 1.0));
definition->material.reflection = 0.003;
definition->material.shininess = 4.0;
break;
case TEXTURES_LAYER_PRESET_ROCK:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.5, 0.55, 1.0, 1.0);
definition->displacement_height = 0.3;
definition->displacement_scaling = 2.0;
definition->displacement_offset = 0.0;
definition->material.base = colorToHSL(colorFromValues(0.6, 0.55, 0.57, 1.0));
definition->material.reflection = 0.006;
definition->material.shininess = 6.0;
break;
case TEXTURES_LAYER_PRESET_GRASS:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.45, 0.5, 0.8, 1.0);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.05, 0.4);
definition->displacement_height = 0.0;
definition->displacement_scaling = 1.0;
definition->displacement_offset = 0.0;
definition->material.base = colorToHSL(colorFromValues(0.12, 0.19, 0.035, 1.0));
definition->material.reflection = 0.001;
definition->material.shininess = 4.0;
break;
case TEXTURES_LAYER_PRESET_SAND:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.498, 0.502, 0.505, 0.51);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.7, 0.1);
definition->displacement_height = 0.02;
definition->displacement_scaling = 5.0;
definition->displacement_offset = 0.0;
definition->material.base = colorToHSL(colorFromValues(0.93, 0.9, 0.8, 1.0));
definition->material.reflection = 0.008;
definition->material.shininess = 1.0;
break;
case TEXTURES_LAYER_PRESET_SNOW:
zoneAddHeightRangeQuick(definition->terrain_zone, 1.0, 0.77, 0.85, 1.0, 1.0);
zoneAddSlopeRangeQuick(definition->terrain_zone, 1.0, 0.0, 0.0, 0.2, 1.0);
definition->displacement_height = 0.1;
definition->displacement_scaling = 1.0;
definition->displacement_offset = 0.0;
definition->material.base = colorToHSL(colorFromValues(1.0, 1.0, 1.0, 1.0));
definition->material.reflection = 0.25;
definition->material.shininess = 0.6;
break;
default:
break;
}
texturesGetLayerType().callback_validate(definition);
}