Michaël Lemaire
ae19273d18
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@552 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
249 lines
6.9 KiB
C
249 lines
6.9 KiB
C
#include "zone.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "tools.h"
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#define MAX_CIRCLES 20
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typedef struct
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{
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double value;
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double centerx;
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double centerz;
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double softradius;
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double hardradius;
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} Circle;
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struct Zone {
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Curve* value_by_height;
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Curve* value_by_slope;
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Circle circles_included[MAX_CIRCLES];
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int circles_included_count;
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Circle circles_excluded[MAX_CIRCLES];
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int circles_excluded_count;
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};
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Zone* zoneCreate()
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{
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Zone* result;
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result = (Zone*)malloc(sizeof(Zone));
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result->value_by_height = curveCreate();
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curveSetDefault(result->value_by_height, 1.0);
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result->value_by_slope = curveCreate();
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curveSetDefault(result->value_by_slope, 1.0);
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result->circles_included_count = 0;
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result->circles_excluded_count = 0;
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return result;
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}
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void zoneDelete(Zone* zone)
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{
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curveDelete(zone->value_by_height);
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curveDelete(zone->value_by_slope);
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free(zone);
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}
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void zoneSave(PackStream* stream, Zone* zone)
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{
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int i;
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curveSave(stream, zone->value_by_height);
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curveSave(stream, zone->value_by_slope);
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packWriteInt(stream, &zone->circles_included_count);
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for (i = 0; i < zone->circles_included_count; i++)
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{
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packWriteDouble(stream, &zone->circles_included[i].value);
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packWriteDouble(stream, &zone->circles_included[i].centerx);
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packWriteDouble(stream, &zone->circles_included[i].centerz);
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packWriteDouble(stream, &zone->circles_included[i].softradius);
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packWriteDouble(stream, &zone->circles_included[i].hardradius);
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}
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packWriteInt(stream, &zone->circles_excluded_count);
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for (i = 0; i < zone->circles_excluded_count; i++)
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{
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packWriteDouble(stream, &zone->circles_excluded[i].value);
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packWriteDouble(stream, &zone->circles_excluded[i].centerx);
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packWriteDouble(stream, &zone->circles_excluded[i].centerz);
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packWriteDouble(stream, &zone->circles_excluded[i].softradius);
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packWriteDouble(stream, &zone->circles_excluded[i].hardradius);
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}
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}
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void zoneLoad(PackStream* stream, Zone* zone)
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{
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int i;
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curveLoad(stream, zone->value_by_height);
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curveLoad(stream, zone->value_by_slope);
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packReadInt(stream, &zone->circles_included_count);
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for (i = 0; i < zone->circles_included_count; i++)
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{
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packReadDouble(stream, &zone->circles_included[i].value);
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packReadDouble(stream, &zone->circles_included[i].centerx);
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packReadDouble(stream, &zone->circles_included[i].centerz);
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packReadDouble(stream, &zone->circles_included[i].softradius);
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packReadDouble(stream, &zone->circles_included[i].hardradius);
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}
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packReadInt(stream, &zone->circles_excluded_count);
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for (i = 0; i < zone->circles_excluded_count; i++)
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{
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packReadDouble(stream, &zone->circles_excluded[i].value);
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packReadDouble(stream, &zone->circles_excluded[i].centerx);
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packReadDouble(stream, &zone->circles_excluded[i].centerz);
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packReadDouble(stream, &zone->circles_excluded[i].softradius);
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packReadDouble(stream, &zone->circles_excluded[i].hardradius);
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}
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}
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void zoneCopy(Zone* source, Zone* destination)
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{
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curveCopy(source->value_by_height, destination->value_by_height);
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curveCopy(source->value_by_slope, destination->value_by_slope);
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memcpy(destination->circles_included, source->circles_included, sizeof(Circle) * source->circles_included_count);
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destination->circles_included_count = source->circles_included_count;
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memcpy(destination->circles_excluded, source->circles_excluded, sizeof(Circle) * source->circles_excluded_count);
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destination->circles_excluded_count = source->circles_excluded_count;
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}
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void zoneClear(Zone* zone)
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{
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curveClear(zone->value_by_height);
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curveClear(zone->value_by_slope);
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zone->circles_included_count = 0;
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zone->circles_excluded_count = 0;
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}
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void zoneIncludeCircleArea(Zone* zone, double value, double centerx, double centerz, double softradius, double hardradius)
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{
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Circle circle = {value, centerx, centerz, softradius, hardradius};
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if (zone->circles_included_count < MAX_CIRCLES)
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{
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zone->circles_included[zone->circles_included_count++] = circle;
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}
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}
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void zoneExcludeCircleArea(Zone* zone, double centerx, double centerz, double softradius, double hardradius)
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{
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/* TODO */
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}
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void zoneGetHeightCurve(Zone* zone, Curve* curve)
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{
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curveCopy(zone->value_by_height, curve);
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}
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void zoneSetHeightCurve(Zone* zone, Curve* curve)
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{
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curveCopy(curve, zone->value_by_height);
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}
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void zoneAddHeightRangeQuick(Zone* zone, double value, double hardmin, double softmin, double softmax, double hardmax)
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{
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curveQuickAddPoint(zone->value_by_height, hardmin, 0.0);
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curveQuickAddPoint(zone->value_by_height, softmin, value);
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curveQuickAddPoint(zone->value_by_height, softmax, value);
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curveQuickAddPoint(zone->value_by_height, hardmax, 0.0);
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}
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void zoneGetSlopeCurve(Zone* zone, Curve* curve)
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{
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curveCopy(zone->value_by_slope, curve);
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}
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void zoneSetSlopeCurve(Zone* zone, Curve* curve)
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{
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curveCopy(curve, zone->value_by_slope);
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}
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void zoneAddSlopeRangeQuick(Zone* zone, double value, double hardmin, double softmin, double softmax, double hardmax)
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{
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curveQuickAddPoint(zone->value_by_slope, hardmin, 0.0);
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curveQuickAddPoint(zone->value_by_slope, softmin, value);
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curveQuickAddPoint(zone->value_by_slope, softmax, value);
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curveQuickAddPoint(zone->value_by_slope, hardmax, 0.0);
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}
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static inline double _getCircleInfluence(Circle circle, Vector3 position)
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{
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double radius, dx, dz;
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dx = position.x - circle.centerx;
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dz = position.z - circle.centerz;
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radius = sqrt(dx * dx + dz * dz);
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if (radius > circle.hardradius)
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{
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return 0.0;
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}
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else if (radius < circle.softradius)
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{
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return circle.value;
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}
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else
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{
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return circle.value * (circle.hardradius - radius) / (circle.hardradius - circle.softradius);
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}
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}
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double zoneGetValue(Zone* zone, Vector3 location, Vector3 normal)
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{
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int i;
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double value, value_height, value_steepness, value_circle;
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if (zone->circles_included_count > 0)
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{
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value_circle = 0.0;
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for (i = 0; i < zone->circles_included_count; i++)
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{
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value = _getCircleInfluence(zone->circles_included[i], location);
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if (value > value_circle)
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{
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value_circle = value;
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}
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}
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}
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else
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{
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value_circle = 1.0;
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}
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value_height = curveGetValue(zone->value_by_height, location.y);
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value_steepness = curveGetValue(zone->value_by_slope, (1.0 - normal.y));
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if (value_steepness < value_height)
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{
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if (value_circle < value_steepness)
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{
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return value_circle;
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}
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else
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{
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return value_steepness;
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}
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}
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else
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{
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if (value_circle < value_height)
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{
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return value_circle;
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}
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else
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{
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return value_height;
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}
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}
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}
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