paysages3d/src/definition
Michaël Lemaire 6062c755b5 Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
..
AtmosphereDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
AtmosphereDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CameraDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CameraDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CloudLayerDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CloudLayerDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CloudsDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CloudsDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
definition.pro Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
definition_global.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
DefinitionNode.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
DefinitionNode.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
Layers.cpp Fixed layers saving/loading 2015-08-13 19:49:16 +02:00
Layers.h Fixed layers saving/loading 2015-08-13 19:49:16 +02:00
PaintedGrid.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
PaintedGrid.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
PaintedGridBrush.cpp Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridBrush.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridData.cpp Fixed some memory issues 2015-08-12 19:29:28 +02:00
PaintedGridData.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Scenery.cpp Fixed layers saving/loading 2015-08-13 19:49:16 +02:00
Scenery.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
SurfaceMaterial.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
SurfaceMaterial.h Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
TerrainDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TerrainDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TerrainHeightMap.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TerrainHeightMap.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TextureLayerDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TextureLayerDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TexturesDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TexturesDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
WaterDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
WaterDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
Zone.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
Zone.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00