paysages3d/lib_paysages/terrain/private.h
2013-01-14 13:28:42 +00:00

36 lines
953 B
C

#ifndef _PAYSAGES_TERRAIN_PRIVATE_H_
#define _PAYSAGES_TERRAIN_PRIVATE_H_
#include "public.h"
typedef struct
{
struct {
int xstart;
int xend;
int xsize;
int zstart;
int zend;
int zsize;
} rect;
double* data;
} TerrainHeightMapChunk;
struct TerrainHeightMap
{
TerrainDefinition* terrain;
int fixed_count;
TerrainHeightMapChunk* fixed_data;
int floating_used;
TerrainHeightMapChunk floating_data;
};
TerrainHeightMap* terrainHeightMapCreate(TerrainDefinition* definition);
void terrainHeightmapDelete(TerrainHeightMap* heightmap);
void terrainHeightmapCopy(TerrainHeightMap* source, TerrainHeightMap* destination);
void terrainHeightmapSave(PackStream* stream, TerrainHeightMap* heightmap);
void terrainHeightmapLoad(PackStream* stream, TerrainHeightMap* heightmap);
int terrainHeightmapGetHeight(TerrainHeightMap* heightmap, double x, double z, double* result);
#endif