52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#ifndef TEXTURELAYERDEFINITION_H
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#define TEXTURELAYERDEFINITION_H
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#include "definition_global.h"
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#include "DefinitionNode.h"
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namespace paysages {
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namespace definition {
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class DEFINITIONSHARED_EXPORT TextureLayerDefinition : public DefinitionNode {
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public:
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typedef enum { TEXTURES_MERGE_FADE, TEXTURES_MERGE_DISSOLVE, TEXTURES_MERGE_DISPLACEMENT_VALUE } TextureMergeMode;
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typedef enum {
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TEXTURES_LAYER_PRESET_MUD,
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TEXTURES_LAYER_PRESET_ROCK,
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TEXTURES_LAYER_PRESET_GRASS,
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TEXTURES_LAYER_PRESET_SAND,
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TEXTURES_LAYER_PRESET_SNOW
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} TextureLayerPreset;
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public:
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TextureLayerDefinition(DefinitionNode *parent, const string &name);
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virtual ~TextureLayerDefinition();
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virtual void save(PackStream *stream) const override;
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virtual void load(PackStream *stream) override;
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virtual void copy(DefinitionNode *destination) const override;
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virtual void validate() override;
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void applyPreset(TextureLayerPreset preset, RandomGenerator &random = RandomGeneratorDefault);
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public:
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Zone *terrain_zone;
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double displacement_scaling;
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double displacement_height;
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double displacement_offset;
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/*double detail_scaling;
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double detail_height;*/
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SurfaceMaterial *material;
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/*double cancel_displacement_factor;
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TexturesMergeMode merge_mode;*/
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NoiseGenerator *_displacement_noise;
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NoiseGenerator *_detail_noise;
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/*Curve* _local_slope_condition;*/
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};
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}
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}
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#endif // TEXTURELAYERDEFINITION_H
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