paysages3d/lib_paysages/heightmap.c
2012-07-16 15:48:05 +00:00

101 lines
2.9 KiB
C

#include "heightmap.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
HeightMap heightmapCreate()
{
HeightMap result;
result.data = malloc(sizeof(double));
result.resolution_x = 1;
result.resolution_z = 1;
return result;
}
void heightmapDelete(HeightMap* heightmap)
{
free(heightmap->data);
}
void heightmapCopy(HeightMap* source, HeightMap* destination)
{
destination->resolution_x = source->resolution_x;
destination->resolution_z = source->resolution_z;
destination->data = realloc(destination->data, sizeof(double) * destination->resolution_x * destination->resolution_z);
memcpy(destination->data, source->data, sizeof(double) * destination->resolution_x * destination->resolution_z);
}
void heightmapValidate(HeightMap* heightmap)
{
}
void heightmapSave(PackStream* stream, HeightMap* heightmap)
{
int i;
packWriteInt(stream, &heightmap->resolution_x);
packWriteInt(stream, &heightmap->resolution_z);
for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
{
packWriteDouble(stream, &heightmap->data[i]);
}
}
void heightmapLoad(PackStream* stream, HeightMap* heightmap)
{
int i;
packReadInt(stream, &heightmap->resolution_x);
packReadInt(stream, &heightmap->resolution_z);
for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
{
packReadDouble(stream, &heightmap->data[i]);
}
}
void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resolution_z)
{
int i;
heightmap->resolution_x = resolution_x;
heightmap->resolution_z = resolution_z;
heightmap->data = realloc(heightmap->data, sizeof(double) * heightmap->resolution_x * heightmap->resolution_z);
for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
{
heightmap->data[i] = 0.0;
}
}
void heightmapBrushElevation(HeightMap* heightmap, HeightMapBrush* brush, double value)
{
int x, z;
double dx, dz, distance;
// TODO Limit to brush radius
for (x = 0; x < heightmap->resolution_x; x++)
{
dx = (double)x / (double)heightmap->resolution_x;
for (z = 0; z < heightmap->resolution_z; z++)
{
dz = (double)z / (double)heightmap->resolution_z;
distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
if (distance > brush->hard_radius)
{
if (distance <= brush->hard_radius + brush->smoothed_size)
{
heightmap->data[z * heightmap->resolution_x +x] += value * (distance - brush->hard_radius) / brush->smoothed_size;
}
}
else
{
heightmap->data[z * heightmap->resolution_x +x] += value;
}
}
}
}