paysages3d/lib_paysages/terraincanvas.h
2012-07-13 12:23:58 +00:00

58 lines
1.3 KiB
C

#ifndef _PAYSAGES_TERRAINCANVAS_H_
#define _PAYSAGES_TERRAINCANVAS_H_
/* Terrain edition by painting over an area */
#include "pack.h"
#include "noise.h"
#include "terrain.h"
#include "layers.h"
#include "heightmap.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
int bounded;
double location_x;
double location_z;
double size_x;
double size_z;
} GeoArea;
#define TERRAINCANVAS_MASKMODE_SQUARE 0
#define TERRAINCANVAS_MASKMODE_CIRCLE 1
typedef struct
{
GeoArea area;
double offset_z;
HeightMap height_map;
double height_factor;
NoiseGenerator* detail_noise;
double detail_height_factor;
double detail_scaling;
int mask_mode;
double mask_smoothing;
} TerrainCanvas;
TerrainCanvas* terrainCanvasCreate();
void terrainCanvasDelete(TerrainCanvas* canvas);
void terrainCanvasCopy(TerrainCanvas* source, TerrainCanvas* destination);
void terrainCanvasValidate(TerrainCanvas* canvas);
LayerType terrainCanvasGetLayerType();
void terrainCanvasSave(PackStream* stream, TerrainCanvas* canvas);
void terrainCanvasLoad(PackStream* stream, TerrainCanvas* canvas);
void terrainCanvasRevertToTerrain(TerrainCanvas* canvas, TerrainDefinition* terrain, int only_masked);
Vector3 terrainCanvasApply(TerrainCanvas* canvas, Vector3 position);
#ifdef __cplusplus
}
#endif
#endif