Michaël Lemaire
5f22647b1c
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@475 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
114 lines
2.3 KiB
C
114 lines
2.3 KiB
C
#ifndef _PAYSAGES_TYPES_H_
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#define _PAYSAGES_TYPES_H_
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#include "../euclid.h"
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#include "../color.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Renderer Renderer;
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typedef struct LightDefinition LightDefinition;
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typedef struct LightStatus LightStatus;
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typedef Color (*f_RenderFragmentCallback)(struct Renderer* renderer, Vector3 location, void* data);
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typedef struct
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{
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int width;
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int height;
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int antialias;
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int quality;
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} RenderParams;
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typedef struct
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{
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int length;
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int alloc_length;
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int item_size;
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int dirty;
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void* data;
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} Array;
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typedef struct
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{
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Color base;
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double reflection;
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double shininess;
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} SurfaceMaterial;
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typedef void (*RenderCallbackStart)(int width, int height, Color background);
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typedef void (*RenderCallbackDraw)(int x, int y, Color col);
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typedef void (*RenderCallbackUpdate)(double progress);
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typedef struct RenderArea RenderArea;
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typedef struct
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{
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int hit;
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Color hit_color;
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Vector3 hit_location;
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} RayCastingResult;
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typedef RayCastingResult (*FuncGeneralCastRay)(Renderer* renderer, Vector3 start, Vector3 direction);
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typedef struct
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{
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double min_height;
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double max_height;
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double base_height;
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} HeightInfo;
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typedef struct
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{
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Vector3 location;
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double yaw;
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double pitch;
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double roll;
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Vector3 target;
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Vector3 forward;
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Vector3 right;
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Vector3 up;
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double width;
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double height;
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double yfov;
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double xratio;
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double znear;
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double zfar;
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Matrix4 project;
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Matrix4 unproject;
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} CameraDefinition;
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typedef void* (*FuncObjectCreate)();
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typedef void (*FuncObjectDelete)(void* object);
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typedef void (*FuncObjectCopy)(void* source, void* destination);
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typedef void (*FuncObjectValidate)(void* object);
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typedef void (*FuncObjectSave)(PackStream* stream, void* object);
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typedef void (*FuncObjectLoad)(PackStream* stream, void* object);
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typedef void (*FuncObjectBind)(void* base, void* sub);
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typedef struct {
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FuncObjectCreate create;
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FuncObjectDelete destroy;
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FuncObjectCopy copy;
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FuncObjectValidate validate;
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FuncObjectSave save;
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FuncObjectLoad load;
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} StandardDefinition;
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typedef struct {
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FuncObjectCreate create;
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FuncObjectDelete destroy;
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FuncObjectBind bind;
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} StandardRenderer;
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#ifdef __cplusplus
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}
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#endif
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#endif
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