92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
#ifndef CLOUDSRENDERER_H
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#define CLOUDSRENDERER_H
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#include "software_global.h"
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#include "LightFilter.h"
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#include <vector>
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namespace paysages {
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namespace software {
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/**
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* Software renderer of a group of cloud layers.
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*/
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class SOFTWARESHARED_EXPORT CloudsRenderer : public LightFilter {
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public:
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CloudsRenderer(SoftwareRenderer *parent);
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virtual ~CloudsRenderer();
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/**
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* Set the quality factor (0.0-1.0) for clouds rendering.
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*/
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void setQuality(double factor);
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/**
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* Enable or disable the whole cloud rendering.
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*/
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void setEnabled(bool enabled);
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/**
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* Update the renderer with the bound scenery.
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*
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* Don't call this if another thread is currently using this renderer.
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*/
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virtual void update();
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/**
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* Get the layer renderer for a given layer.
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*
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* The returned renderer is managed by this object and should not be deleted.
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*/
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virtual BaseCloudLayerRenderer *getLayerRenderer(unsigned int layer);
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/**
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* Get the cloud model for a given layer.
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*
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* The returned model is managed by this object and should not be deleted.
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*/
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virtual BaseCloudsModel *getLayerModel(unsigned int layer);
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/**
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* Override de default density model for a given layer.
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*
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* This must be called after each update().
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* Ownership of the model is taken.
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*/
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virtual void setLayerModel(unsigned int layer, BaseCloudsModel *model, bool delete_old = true);
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/**
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* Get the composited color, as applied on a base color and location.
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*/
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virtual Color getColor(const Vector3 &eye, const Vector3 &location, const Color &base);
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/**
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* Alter a light, as if passed through all layers.
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*
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* Return true if the light was altered.
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*/
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virtual bool applyLightFilter(LightComponent &light, const Vector3 &at) override;
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/**
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* Get the highest altitude of all layers.
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*/
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double getHighestAltitude();
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private:
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double quality;
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bool enabled;
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SoftwareRenderer *parent;
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vector<BaseCloudLayerRenderer *> layer_renderers;
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BaseCloudLayerRenderer *fake_renderer;
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vector<BaseCloudsModel *> layer_models;
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BaseCloudsModel *fake_model;
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};
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}
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}
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#endif // CLOUDSRENDERER_H
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