paysages3d/src/definition/TerrainHeightMap.cpp
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00

54 lines
1.6 KiB
C++

#include "TerrainHeightMap.h"
#include "TerrainDefinition.h"
#include "PaintedGridBrush.h"
TerrainHeightMap::TerrainHeightMap(TerrainDefinition* terrain):
PaintedGrid(terrain), terrain(terrain)
{
}
void TerrainHeightMap::copy(DefinitionNode* _destination) const
{
TerrainHeightMap* destination = (TerrainHeightMap*)_destination;
destination->terrain = terrain;
PaintedGrid::copy(destination);
}
double TerrainHeightMap::getInitialValue(double x, double y) const
{
return terrain->getInterpolatedHeight(x, y, false, false);
}
void TerrainHeightMap::brushElevation(const PaintedGridBrush &brush, double x, double y, double value)
{
PaintedGridBrushRaiseLower sbrush(brush);
applyBrush(sbrush, x, y, value / terrain->height);
}
void TerrainHeightMap::brushFlatten(const PaintedGridBrush &brush, double x, double y, double height, double force)
{
PaintedGridBrushFlatten sbrush(brush, height);
applyBrush(sbrush, x, y, force / terrain->height);
}
void TerrainHeightMap::brushSmooth(const PaintedGridBrush &brush, double x, double y, double value)
{
PaintedGridBrushSmooth sbrush(brush);
applyBrush(sbrush, x, y, value / terrain->height);
}
void TerrainHeightMap::brushAddNoise(const PaintedGridBrush &brush, double x, double y, NoiseGenerator* generator, double value)
{
PaintedGridBrushAddNoise sbrush(brush, generator);
applyBrush(sbrush, x, y, value / terrain->height);
}
void TerrainHeightMap::brushReset(const PaintedGridBrush &brush, double x, double y, double value)
{
PaintedGridBrushReset sbrush(brush);
applyBrush(sbrush, x, y, value / terrain->height);
}