paysages3d/src/tests
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
..
googletest Use version 1.7.0 of google test 2014-08-25 21:09:42 +02:00
AtmosphereDefinition_Test.cpp Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
BaseTestCase.cpp Started adding cppunit tests 2013-10-31 22:53:22 +01:00
BaseTestCase.h Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
Camera_Test.cpp Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
Canvas_Test.cpp Larger maximal canvas portion size 2014-08-21 10:11:44 +02:00
CanvasPortion_Test.cpp Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
CanvasPreview_Test.cpp Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
Clouds_Test.cpp Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
ColorHSL_Test.cpp Switched to RGB material colors 2015-08-19 19:14:59 +02:00
DefinitionNode_Test.cpp DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
DiffManager_Test.cpp Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
Euclid_Test.cpp Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
FloatNode_Test.cpp Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
FluidMediumManager_Test.cpp Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
FractalNoise_Test.cpp Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
IntNode_Test.cpp Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
Layers_Test.cpp Added FloatNode and smart save/load of definition tree 2015-08-13 23:46:50 +02:00
main.cpp Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
NoiseGenerator_Test.cpp Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
PackStream_Test.cpp Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
RenderProgress_Test.cpp Improved render progress. 2015-08-23 20:22:37 +02:00
Scenery_Test.cpp Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
TerrainPainting_Test.cpp Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
tests.pro Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
VertexArray_Test.cpp Introduced VertexArray object to handle terrain vertex data 2013-12-23 17:24:05 +01:00
Zone_Test.cpp Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00