paysages3d/src/render/opengl
2016-07-08 16:26:04 +02:00
..
shaders Removed sun inflating near horizon 2016-01-18 19:45:02 +01:00
opengl.pro Added vegetation impostors to OpenGL renderer 2015-11-25 23:15:58 +01:00
opengl_global.h Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
OpenGLFunctions.h Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
OpenGLPart.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLPart.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLRenderer.cpp Improved clouds lighting 2016-02-01 20:38:29 +01:00
OpenGLRenderer.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
OpenGLShaderProgram.cpp Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
OpenGLShaderProgram.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
OpenGLSharedState.cpp Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
OpenGLSharedState.h Added FractalNoise value to OpenGLVariable 2015-12-24 01:21:12 +01:00
OpenGLSkybox.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLSkybox.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLTerrain.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLTerrain.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLTerrainChunk.cpp Fixed opengl terrain not rendering displaced vertices 2016-02-07 22:54:17 +01:00
OpenGLTerrainChunk.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
OpenGLVariable.cpp Added FractalNoise value to OpenGLVariable 2015-12-24 01:21:12 +01:00
OpenGLVariable.h Fixed some windows platform problems 2016-07-08 16:26:04 +02:00
OpenGLVegetation.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLVegetation.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLVegetationImpostor.cpp Added pimpl on DiffManager 2016-01-18 23:06:50 +01:00
OpenGLVegetationImpostor.h vegetation: Removed index variable in impostor shader 2015-12-15 00:14:06 +01:00
OpenGLVegetationInstance.cpp Made the vegetation impostors face the camera 2015-11-29 19:18:36 +01:00
OpenGLVegetationInstance.h Made the vegetation impostors face the camera 2015-11-29 19:18:36 +01:00
OpenGLVegetationLayer.cpp vegetation: Removed index variable in impostor shader 2015-12-15 00:14:06 +01:00
OpenGLVegetationLayer.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
OpenGLVertexArray.cpp Added mandatory logger information 2015-12-13 20:08:38 +01:00
OpenGLVertexArray.h Fixed some windows platform problems 2016-07-08 16:26:04 +02:00
OpenGLWater.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
OpenGLWater.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00