paysages3d/lib_paysages/vegetation.c

68 lines
1.4 KiB
C

#include "vegetation.h"
#define MAX_LAYER_COUNT 50
struct VegetationDefinition {
int nb_layers;
VegetationLayerDefinition layers[MAX_LAYER_COUNT];
};
void vegetationSave(PackStream* stream, VegetationDefinition* definition)
{
}
void vegetationLoad(PackStream* stream, VegetationDefinition* definition)
{
}
VegetationDefinition* vegetationCreateDefinition()
{
}
void vegetationDeleteDefinition(VegetationDefinition* definition)
{
}
void vegetationCopyDefinition(VegetationDefinition* source, VegetationDefinition* destination)
{
}
void vegetationValidateDefinition(VegetationDefinition* definition)
{
}
VegetationLayerDefinition vegetationLayerCreateDefinition()
{
}
void vegetationLayerDeleteDefinition(VegetationLayerDefinition* definition)
{
}
void vegetationLayerCopyDefinition(VegetationLayerDefinition* source, VegetationLayerDefinition* destination)
{
}
void vegetationLayerValidateDefinition(VegetationLayerDefinition* definition)
{
}
int vegetationGetLayerCount(VegetationDefinition* definition)
{
}
int vegetationGetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer)
{
}
int vegetationSetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer)
{
}
int vegetationAddLayer(VegetationDefinition* definition)
{
}
void vegetationDeleteLayer(VegetationDefinition* definition, int layer)
{
}